Airbrush FAQ

This section provides answers to common questions. All the questions are listed first, followed by all the answers. Each of the questions is a link to the answer.
 
 
 
Questions:

1.Can I edit any of the shapes in the game?

2. Can I use any of the colours from the palette for a shape?

3. How do I remap the colours of the bitmap as in the previous Airbrush?

4. How do I edit the flaps and other LOD meshes?
 
Answers:

Can I edit any of the shapes in the game?

No. Certain shapes are problematic when loading. If you try to open such a shape, airbrush will probably crash. Because this is the case you should never try to load a new shape unless you have saved all of your previous work. Certain other shapes will load into the program, but will cause odd behaviour (the swing-wing planes cause this problem, among others). This does not mean that they may be able to be loaded in a later release.

Current problem shapes are:

tu26.sh
afo.sh
mig29.sh
b747.sh
cim.sh
v22.sh
f104.sh
tor.sh
kc135.sh
su25.sh
a10.sh (doesn't save flap colours)
 

Can I use any of the colours from the palette for a shape?

Yes, although some colours may cause problems. To ensure compatibility, use only colours 80-160 (marked in the red rectangle below):

For editing textures, all colours seem to work fine.
 


How do I remap the colours of the bitmap as in the previous Airbrush?

Switch to texture mode, then select Properties then Remap Shades in the menu.
 
 


How do I edit the flaps and other LOD meshes?

As normal. To select which LOD mesh to edit, use Key 9 and Key 0