Main Menu
Information:
JKPFA Series
Nuclear Forces
FA FAQ and Help
FA Editing Help
Files:
Libraries
Maps
Music
Missions
Other Files
USNF Files
ATF Files
Forum:
Message Board
Links:
External Links
Contact:
Email Webmaster
 

Editing Fighters Anthology
Help and Tutorials

How to have missiles on ships and vehicles aim at 180 degrees automatically.

There are two ways to get this to happen. One, is to make the missile a gun in the toolkit. In the missile's main editing window, change it's TYPE to Gun, and then in the Ordnance Info menu check "Object is a Gun". Because missiles are not slewed in Fighters Anthology, but guns are, the ship or vehicle will slew now the weapon. Another way is to keep it tagged a missile, but edit a line in the .JT file toward the bottom. This line controls the horizontal field of view (FOV) for the missile when loaded on vehicles and ships. Here's an example excerpt from the .JT file:

"byte 31 <-------- AI vehicle horizontal FOV (change to 180 for all aspect firing)
word 1400
word 1668
word 0
word 120
word 260
word 5460
word 2730
byte 100
byte 100

============ Section removed to save space =============
word 0
word 750
word 35

;---------------- END OF PROJ_TYPE ----------------

:ot_names
string "SA-3"
string "SA-3 Goa"
string "SA3.JT"
:shape
string "goa.SH"
:loopSound
string "&salmis.11k"
:si_names
string "SA-3"
string "SA-3 Goa"
string "SA3.JT"
:fireSound
string "&saltmis.11k"
end"

Copyright © 2001 John K. Peterson. All rights reserved. Privacy Policy.