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PostPosted: Fri Jun 25, 2004 17:49 pm 
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Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4437
After shape editing it dawned on me why the landing gear is one dimensional skin files only instead of 3 dimensional...

The polygons can not get small enough to make detailed legs or to make 'round' wheels...

THough I can massively improve the dteailing by compressing the gear skin by doubling or tripling it in size(like I did the missile skins), I still can not make it 3 dimensional...

I guess this is a limit of the FA grapphics engine and shape file format...

However I do indeed have some GOOD NEWS...

I can alter the size and position of the contrails on the shapes now...

SO the F-16s will have realeastic placement of contrails now off the front of the blended body instead of at the wngtips...

Next I will try to make the large puffy could effect put out be the F/A-18s over the cneter of the fuselage when maneuvering at high speeds in moist air...

I will keep you all updated on this new find also...

CAG Out...


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