In some of the Vietnam scenarios, you start out with a loadout different than what would normally be carried. For instance, in "Tomb for the Tomb," you fly an F-4B Phantom, which has a default loadout of 4 AIM-9B Sidewinders, 8 Mk 82 bombs and two drop tanks, but for this mission you carry instead 3 AIM-7E Sparrows (2 on one pylon, 1 on another), 3 AIM-9B Sidewinders, and drop tanks but no gun. You are able to change the plane in this mission (like, for instance an F-14 Tomcat instead
) but then you get what the normal default loadout for that plane is.
The reason I ask is that I would like to create scenarios where the player is forced to use a loadout that reflects what was historically available. For instance, I'd like to create Falklands War scenarios using Harriers (like the Sea Harrier, or even the US AV-8s), but without the AIM 120 AMRAAMs- which were still on the drawing board at the time of the conflict. I'm also thinking of creating Iran-Iraq war scenarios using Iranian AF F-14s, but without the Phoenix missiles (as they probably didn't have any left), but using instead Sparrows or whatever else the Iranians had on hand (BTW, anyone know what they *did* have available?).
I don't have any sort of toolkit, and i'm not all that computer savvy, so if anyone can give me any advice that doesn't involve tinkering radically with the game program, I'd greatly appreciate it.
BTW, I'm glad to see folks still enjoy this great old game. I remember a couple years ago when "Zephyr" had this site on the Network54 site, and was surprised to find it!
Thanks again,
Tailspin.