Zephyr Net


Return to the Fighters Anthology Resource Center

Go to the VNFAWING.com Forums
It is currently Thu Jun 12, 2025 07:39 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 10 posts ] 
Author Message
PostPosted: Sat Feb 21, 2009 23:27 pm 
Offline
User avatar

Joined: Sun Aug 01, 2004 20:30 pm
Posts: 411
Location: Canada/Sicily
ok first of all i have been dealing with this problem for years. Everytime i build a new lib it certainly causes crashes but i always fix it by deleting an ordanance/aircraft/vehicle that is causing the problem. but i have never figured out how to track the problem. i would just delete every recent object until game doesn't crash anymore. does anyone know how to figure out the source? i have been working on a ww2 lib for a long time now and i have had it with crashes every time i add a new unit. am i not doing something right?

for example i imported a sound file and added it to several ordinances, but now ever since game crashes. this doesn't not get fixed by removing the sound file, i think i have to remove every single weapon i added the sound file to!!! plz help

_________________
Image
Belly full of HELL


Top
 Profile  
 
PostPosted: Sun Feb 22, 2009 15:14 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4437
Are you running XP?

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
PostPosted: Sun Feb 22, 2009 17:50 pm 
Offline
User avatar

Joined: Sun Aug 01, 2004 20:30 pm
Posts: 411
Location: Canada/Sicily
yeap running xp. the problem was solved by rebuilding the lib again tho. anyway i added another unit and same crap happened.

here is the unit.nt:

"delete by user"

_________________
Image
Belly full of HELL


Last edited by Ali on Sun Mar 01, 2009 22:16 pm, edited 1 time in total.

Top
 Profile  
 
PostPosted: Sun Feb 22, 2009 18:21 pm 
Offline
User avatar

Joined: Sun Aug 01, 2004 20:30 pm
Posts: 411
Location: Canada/Sicily
btw cag what software do you use for modeling? i need to remove the radar antenna on a e-2c

here is another unit, ju88, causing ctd:

"deleted by user"

_________________
Image
Belly full of HELL


Last edited by Ali on Sun Mar 01, 2009 22:15 pm, edited 1 time in total.

Top
 Profile  
 
PostPosted: Wed Feb 25, 2009 00:58 am 
Offline

Joined: Fri Feb 07, 2003 19:00 pm
Posts: 763
HOLY LONG PT FILES :shock:

If by deleting, you mean you are loosing your work, definitely don't do that. Create a second project and move the offending file to that project. Delete it from the first. Build and install both lib files. This is crude but it works. Just have two projects, and transfer problematic files back and forth.


Top
 Profile  
 
PostPosted: Thu Feb 26, 2009 02:08 am 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4437
Ali wrote:
yeap running xp. the problem was solved by rebuilding the lib again tho. anyway i added another unit and same crap happened.



There is most likely nothing wrong with the file you listed. XP has problems handling the FA data libraries and there is a top end limit to the number of PTs and NTs you can have in each library. Otherwise you exceed the stack limits and get a CTD. How many items do you have in the lib and what amounts of each type? ...


Ali wrote:
btw cag what software do you use for modeling? i need to remove the radar antenna on a e-2c



You are kidding, right? :lol:

I dont use any 'tool' for modelling. I edit the shape in the native format via hex editing each individual polygon manually. Hexadecimal editing, bit by bit...

Then I edit the visibility angles of each polygon manually and then I remap the skin layout manually as well...

There is no tool in existence for editing the polygon layout of shapes in FA...

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
PostPosted: Sun Mar 01, 2009 22:15 pm 
Offline
User avatar

Joined: Sun Aug 01, 2004 20:30 pm
Posts: 411
Location: Canada/Sicily
Thanks zephyr, that helped a lot. and cag yes it is windows xp messing it up. im forced to use vista again :evil:

Quote:
There is no tool in existence for editing the polygon layout of shapes in FA...


oh crap i really thought there was, having worked with other games i thought maybe 3d max or something. i cant really bellieve you have to use bit by bit modification!!! so do you have to preview your object like 100 times in FA? btw march is coming,,, is FAF?

_________________
Image
Belly full of HELL


Top
 Profile  
 
PostPosted: Tue Mar 03, 2009 20:47 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4437
Ali wrote:
Thanks zephyr, that helped a lot. and cag yes it is windows xp messing it up. im forced to use vista again :evil:

Quote:
There is no tool in existence for editing the polygon layout of shapes in FA...


oh crap i really thought there was, having worked with other games i thought maybe 3d max or something. i cant really bellieve you have to use bit by bit modification!!! so do you have to preview your object like 100 times in FA? btw march is coming,,, is FAF?


Yes I have to view them many dozens of times to get it right, for each shape....

I usually preview them in the Shape color editor, as it is faster then trying to start the sim over and over...

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
PostPosted: Sun Mar 08, 2009 19:17 pm 
Offline
User avatar

Joined: Sun Aug 01, 2004 20:30 pm
Posts: 411
Location: Canada/Sicily
IM still having this issue even when working under vista. Im trying to add a plane by modifying the skyraider. Basically i just change the name, texture, weight, thrust, maximum speeds and armaments. The game crashes on start. I tried moving into different libs. no point game still crashes. For some reason i can't add anymore aircrafts. Funny how it starts all of a sudden, didn't experience this problem when building 30 other aircrafts.

this also happens when i give guns more than 4 rounds per 1/4 of second fire rate.

_________________
Image
Belly full of HELL


Top
 Profile  
 
PostPosted: Mon Mar 09, 2009 02:33 am 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4437
Cant help you with Vista...

You might try adding the amraam into every lib, as well as one of the choose screens. That works in XP...

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group