Zephyr Net


Return to the Fighters Anthology Resource Center

Go to the VNFAWING.com Forums
It is currently Wed Dec 04, 2024 15:31 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Simulating dust
PostPosted: Wed Jan 25, 2012 03:59 am 
Offline
User avatar

Joined: Tue Apr 01, 2003 12:23 pm
Posts: 481
I'm trying to simulate dust in an FA mission. Using fog reduces visibility too much, so I was wondering wether it was possible to use clouds and moving them to a lower level.

Does anyone know wether it is possible to change the cloud settings to make clouds start at 1000 or 2000 ft instead of 5000 ft? By playing around with the values in the mission file I've only been able to change the altitude of those patchy textured clouds but not the main cloud cover.


Top
 Profile  
 
 Post subject: Re: Simulating dust
PostPosted: Thu Jan 26, 2012 05:19 am 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4437
In a word, no... The solid overcast clouds are hard coded at that altitude. I have never found anywhere in the exe or in any game setting to alter their altitude.

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
 Post subject: Re: Simulating dust
PostPosted: Thu Jan 26, 2012 16:33 pm 
Offline
User avatar

Joined: Mon Apr 07, 2003 00:26 am
Posts: 1409
Location: Mid-Coast USA
Wrench did something with clouds, wish I still had his stuff :-(

_________________
Fighting for justice with brains of steel

Let your anger be like the monkey which hides inside the piniata.


Top
 Profile  
 
 Post subject: Re: Simulating dust
PostPosted: Thu Jan 26, 2012 17:32 pm 
Offline
User avatar

Joined: Tue Apr 01, 2003 12:23 pm
Posts: 481
Too bad.

Kaptor, if you mean the following page, the only thing you can change is those high level texture clouds. You can turn them into patches of snow on the ground. Funny, but not ver useful:

http://wrench1smog.com/wrench1.html

_________________
Image


Top
 Profile  
 
 Post subject: Re: Simulating dust
PostPosted: Fri Jan 27, 2012 00:31 am 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4437
I guess you could possibly make small dust clouds by using the smoke shape and renaming it the same shape name as the textured cloud shape and lowering it to ground level...

That MIGHT work, but I dont know if it will CTD is you do so.

Wouldnt be alot of dust, but small pockets of it...

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
 Post subject: Re: Simulating dust
PostPosted: Fri Jan 27, 2012 14:21 pm 
Offline
User avatar

Joined: Mon Apr 07, 2003 00:26 am
Posts: 1409
Location: Mid-Coast USA
Thanks Tank.
BTW I found out last night that I have lost ALL of my sim editing info. Every last bit of it. It might still be on a dead hard drive that I will try to resurrect this weekend but it might be all gone, sucks.

_________________
Fighting for justice with brains of steel

Let your anger be like the monkey which hides inside the piniata.


Top
 Profile  
 
 Post subject: Re: Simulating dust
PostPosted: Tue Jan 31, 2012 02:45 am 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4437
KAPTOR wrote:
Thanks Tank.
BTW I found out last night that I have lost ALL of my sim editing info. Every last bit of it. It might still be on a dead hard drive that I will try to resurrect this weekend but it might be all gone, sucks.


Terrible loss! :( :evil:

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
 Post subject: Re: Simulating dust
PostPosted: Tue Jan 31, 2012 03:31 am 
Offline
User avatar

Joined: Mon Apr 07, 2003 00:26 am
Posts: 1409
Location: Mid-Coast USA
CAG Hotshot wrote:
KAPTOR wrote:
Thanks Tank.
BTW I found out last night that I have lost ALL of my sim editing info. Every last bit of it. It might still be on a dead hard drive that I will try to resurrect this weekend but it might be all gone, sucks.


Terrible loss! :( :evil:

Yeah, the HD was dead, I DO still have my PT pages that you me and Iron Eagle worked out but my RADAR and sensor editing are all gone as well as my other game stuff and my scale modeling pics too grrrrrrr.

_________________
Fighting for justice with brains of steel

Let your anger be like the monkey which hides inside the piniata.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: Bing [Bot] and 35 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group