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PostPosted: Tue Jul 29, 2003 04:43 am 
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Location: Torun, Poland
Hi everybody,

I'm working over some files from open GT patch. The authors say that some AS missiles are targetable and there is probability that SAMs or ships would fire at them.
I have never achieved such an event. My question is: how to make the missile targetable? How to set up ship or SAM to fire at incoming missiles?

Thanks in advance,
Regards,
Maciej


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PostPosted: Tue Jul 29, 2003 07:23 am 
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Targettable means you can target it visually and then fire at it. Missiles will not show on radar and the AI will not attack them in any case.

In some libs you can find cruise missiles which are visible on radar and will be attacked by AI objects. The trick there is to make an aircraft which looks like a missile (and flies like one). The downside is that those missiles cannot be launched by any object, they have to start in the air (or in a modified missle silo = airbase object).

However I believe it would be possible for CAG to make normal missiles show on radar. It would be a lot of work to achieve this though (a modified FA executable) and I wonder if this would also make all other missiles show on radar (we wouldnt want that, would we?). Anyway it would be a project which would have to wait in line in the "to do" list for some time, right CAG?


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PostPosted: Tue Jul 29, 2003 11:41 am 
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You are not kidding! This would require source code development. It IS planned for future implementation on the development list for FA_2...


But very far down the list indeed! We need to concentrate on the new graphics engine, new scalable avionics, new full view cockpits, weapons visible on aircraft, new shapes, etc...

So I can not see this targettable missiles need being fulfilled in the near future...

CAG out...


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PostPosted: Tue Jul 29, 2003 23:18 pm 
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I've been wanting SAM sites to engage actual missiles forever now. Like PAC's engaging SCUDs but sadly not possible yet.

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PostPosted: Wed Jul 30, 2003 13:30 pm 
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Cent...

You can do that now if you make a scud missile based on a hypersonic aircraft, like PMok did with his satellite for interception by the F-15 over England.

You can then make the Patriots ingage it on the way down and have it run out of fuel at a specific point so it plunges straight down into the target and damages it from its own destruction if the patriots miss...


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PostPosted: Wed Jul 30, 2003 13:56 pm 
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Or maybe arm it with one very short range weapon that will explode and take out the missile(-aircraft) in the blast.


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PostPosted: Wed Jul 30, 2003 15:24 pm 
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CAG Hotshot wrote:
Cent...

You can do that now if you make a scud missile based on a hypersonic aircraft, like PMok did with his satellite for interception by the F-15 over England.

You can then make the Patriots ingage it on the way down and have it run out of fuel at a specific point so it plunges straight down into the target and damages it from its own destruction if the patriots miss...


Yes I know that. But I also want it to be able to launch (i.e. right out of a Scud launcher) to make it more realistic. Having a Patriot site engage a newly launched Scud would be awesome. Also, having a LEAP-class ship start engaging No-Dongs heading to Seoul would also be awesome.

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PostPosted: Wed Jul 30, 2003 16:09 pm 
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There is a way to do that also, if you really want to get unconventional..

You could build an aircraft out of a scud that can ONLY take off vertically and have such a thrust rate that it would rocket skyward. make an invisible runway. sit the original SCUD launcher on top of it and make it a non impactable object. set your super scud aircraft on that runway and have it rocket off vertically and then head to target.

If you play iwth that enough you might be able to actually make it look reasonably realeastic...


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PostPosted: Wed Jul 30, 2003 16:28 pm 
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Still won't have the implications though of having an actual NT launch a JT at a target and then the JT impacts the target if you don't intercept it in time. You could also set time-limits to destroy this NT object to prevent a launch and if it launches you basically fail and yadda yadda yadda...

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PostPosted: Wed Jul 30, 2003 16:33 pm 
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You can defeat that also by making the dummy SCUD launcher have enough damamge points to structures that it destroys the invisible runway it is sitting on so that the SCUD aircraft can not take off...

Thus solving the same issue as if it were a JT weapon launching.

You will have to be happy with these types of solutions until we can edit enough of the source code to make certain type of weapons fully AI targettable.


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PostPosted: Wed Jul 30, 2003 17:30 pm 
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Quote:
Or maybe arm it with one very short range weapon that will explode and take out the missile(-aircraft) in the blast.


Zeph and I both worked on this a while ago for cruise missles, but aircraft(as a missle) wont frag itself no matter the radius of the weapon blast or the damage points.

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PostPosted: Wed Jul 30, 2003 18:28 pm 
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Kap, can you please rephrase your message, I am uncertain of what you are exactly trying to say here...


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PostPosted: Wed Jul 30, 2003 19:59 pm 
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I think he wanted to say that an AI-Missile(-aircraft) will not die in the blast of its own weapon.


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PostPosted: Thu Jul 31, 2003 00:11 am 
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got it in 1 tank ! yeah I was wanting to make a targetable cruise missle that would detruct upon weapon release, but it just would not take damage from it's own weapons.

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PostPosted: Thu Jul 31, 2003 12:42 pm 
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there is also a solution for that, if you know the distance to target. You can have the missile run out of fuel over the target and have it removed when destroyed.

You did remember to check that in the options when testing, right?

It is the PT file that controls the damage absorbed by the missile from its own weapons, and the PT file that determines if it should be removed when destroyed.


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