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PostPosted: Thu Dec 02, 2004 01:03 am 
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The few sources I have found that record actual kills with the AIM-120, show very few kills over 15 miles, and NONE over 19.
You may have a good point about the classified nature of weapons performance since I recently had an F-15 Pilot tell me the envolope for current AIM-120 variant is under 19 miles, and the 80% hit ratio is achieved at 13 miles or less.
But I will admit I personally have done little or no real research on this topic.
CAG ......
Are you out there?

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PostPosted: Fri Dec 03, 2004 18:06 pm 
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Okay it's fixed, the M2A3 has the BGM71F.JT rather than BGM71D.JT.

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PostPosted: Sat Dec 04, 2004 01:01 am 
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10.4
I'm on it.
Thanks CENT.

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PostPosted: Sat Dec 04, 2004 15:40 pm 
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Did it work?

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PostPosted: Sat Dec 04, 2004 16:10 pm 
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FETCH wrote:
The few sources I have found that record actual kills with the AIM-120, show very few kills over 15 miles, and NONE over 19.
You may have a good point about the classified nature of weapons performance since I recently had an F-15 Pilot tell me the envolope for current AIM-120 variant is under 19 miles, and the 80% hit ratio is achieved at 13 miles or less.
But I will admit I personally have done little or no real research on this topic.
CAG ......
Are you out there?


Yes I am here Fetch, what can I do for you?

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PostPosted: Sat Dec 04, 2004 16:46 pm 
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I was hoping that you might have some input, and or links to resources about the current AIM-120 missiles. Not for CENT's libs but just to satisfy some of my curiosity.

Quote:
Did it work?

Getting ready to run a few missions right now.
Had previous obligations this morning to "get lost in Space" and run some FreeSpace 2 in a Galactic War with some buddies.
The only good Alien is a dead Alien !

EDITED to update
Initial runs get a thumbs up.
Stability OK, with no online missions ran yet.


BUT ......
I have come across something fishy.

(1) That is while flying that F/A-18E, and using some of the 3paks of Mavericks the weapons stores count on HUD appear correct.
But when weapon is fired nothing comes off pylon, and no weapon takes flight, but the stores count is decreased by 1 each time it is fired.
This might be either an Joystick issue on my end (but I doubt that since this stick profile has worked for years), or maybe there is just a lot going on in my test mission.

(2) The AI for the C-130 Spectre seems not to engage targets as readily as stock FA one does.

There is a little bit of everything in this mission so as to see how the AI works on different birds and ground objects. Here is the mission in question The GR7 Hells Kitchen Mission

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PostPosted: Sat Dec 04, 2004 17:43 pm 
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The AC-130 still does that huh? I can't figure it out either honestly, I think it may have something to do with the guns, I'll have to check them more closely. I'll go in and check out the AGM-65D 3-Pack Maverick.

Quick Mission: Well I flew as the F/A-18E and had four AGM-65 3-packs loaded and each missile fired correctly. But yes it can happen if there are too many projectiles in the air when you depress the trigger you get every thing with a launch but an actual launch.

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PostPosted: Sat Dec 04, 2004 17:57 pm 
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10.4 on the Mav's CENT,
I may have to change my stic profile from a key-stroke on that button to a macro of that key-stroke.
The action was pretty intense and sometimes a quick light hit of button does not activate. I believe that issue is on my end and am 99% sure it is NOT a problem in lib, but I do thank you for the testing since that helps me with my Stic issue.

All in all .... looks like another winning lib dude.
Well done and thank you CENT.

I'm always ready for some online testing of GR7 if needed.

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PostPosted: Sat Dec 04, 2004 18:06 pm 
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It's been tested thoroughly online in GR6 form and the changeover affected the MP ability not at all. There are even less items in GR7 than GR6 so if anything it would be more stable. But thanks.

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