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PostPosted: Sat Oct 18, 2003 00:45 am 
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OK I just read the readme.
But I feel very uncomfortable doing this at any rate.
The best I could do is change the loadouts he requested, then resave it as MEADE_RM6, and toss in a readme stateing this is CENTURIANS mod with these loadouts adjusted, all credit goes to the orginal creators. Please refer to the PDF REMOD6 manual.
Or .... you could hook him up?

Best case would be to get his ToolKit going if we can.
Then it's on him.
But I'm totally stumped, I have NO XP here to play with.

Please tell me if I'm way off base .....

And as for you meade, please add a post detailing exactly what you would like to adjust, and to which planes so CENT or I can make a MEADE_RM6 version.

AGAIN ....
Please tell me if I'm way off base .....

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PostPosted: Sat Oct 18, 2003 00:53 am 
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FETCH wrote:
OK I just read the readme.
But I feel very uncomfortable doing this at any rate.
The best I could do is change the loadouts he requested, then resave it as MEADE_RM6, and toss in a readme stateing this is CENTURIANS mod with these loadouts adjusted, all credit goes to the orginal creators. Please refer to the PDF REMOD6 manual.
Or .... you could hook him up?

Best case would be to get his ToolKit going if we can.
Then it's on him.
But I'm totally stumped, I have NO XP here to play with.

Please tell me if I'm way off base .....

And as for you meade, please add a post detailing exactly what you would like to adjust, and to which planes so CENT or I can make a MEADE_RM6 version.

AGAIN ....
Please tell me if I'm way off base .....


You can mod it all you like and it'll work on Windows 98 regardless (as long as you don't exceed the item limit) but once you hit XP its a different ballgame. I offered to send meade all the PT files and such in hope that it may work if he has the F14.PT file in his dir but I doubt it because any attempt I have made at fixing the Alpah, F-14, F-18, Tornado, and a few others in GR6 has left it CTD. Its odd when you get to XP, very finicky.

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PostPosted: Sat Oct 18, 2003 00:57 am 
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Fetch,

Again thanks for all the help.....Centurian has PM me a few times...he has also been very helpful....he just doesn't think the LIB can be changed and still work...without CTD....

If you can change those 2 planes for me.....and save it as a normal LIB....I will download it ...and see if I can get it to run....

F-14D 2 PHX C+ and 2 AIM-120 C's and 2 AIM-9F or X...

F-18C 2 AIM-120 C and 2 AIM-9 F or X and 2 or 4 AGM-88 (HARM's).


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PostPosted: Sat Oct 18, 2003 01:00 am 
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Again would you like the LIB folder with the PTs and such so that you can edit anything freely since your TK doesn't work. It's a 1.23MB file so it'll go through E-Mail. You can try.

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PostPosted: Sat Oct 18, 2003 01:00 am 
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I don't know much at the PT files...(centurian...not sure I would know what to do with that..)....

I do know that your GR6 works great with my XP......and I know for example 714 LIB....gives me CTD .....so that is why I was really hoping to find a way to adjust those 2 planes...for my own personal LIB...based off of your GR6....

Damn XP!!!

But Fetch and Centurian....thanks to both of you for the help..


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PostPosted: Sat Oct 18, 2003 01:01 am 
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If I understood ....
meade .... he just said to make you a personal version.
Tell me the loadouts you want.

OK,
I'm a gonna do it then.
When and if he post his loadout changes.
I'll call it MEADE_RM6, and toss in an readme.

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Last edited by FETCH on Sat Oct 18, 2003 08:22 am, edited 4 times in total.

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PostPosted: Sat Oct 18, 2003 01:02 am 
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meade95 wrote:
I don't know much at the PT files...(centurian...not sure I would know what to do with that..)....

I do know that your GR6 works great with my XP......and I know for example 714 LIB....gives me CTD .....so that is why I was really hoping to find a way to adjust those 2 planes...for my own personal LIB...based off of your GR6....

Damn XP!!!

But Fetch and Centurian....thanks to both of you for the help..


It's real easy. The line that says AIM7.JT just get changed to AM120C.JT and so on and so fourth.

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PostPosted: Sat Oct 18, 2003 01:06 am 
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Fetch....

The only 2 changes I was looking for...were

If you can change these 2 planes for me.....and save it as a normal LIB....I will download it ...and see if I can get it to run....

F-14D 2 PHX C+ and 2 AIM-120 C's and 2 AIM-9F or X...

F-18C 2 AIM-120 C and 2 AIM-9 F or X and 2 or 4 AGM-88 (HARM's).


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PostPosted: Sat Oct 18, 2003 02:08 am 
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I tryed several times, and kept getting a error and it won't import.
It's kinda late so I fiddle with it somemore tomorrow.

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PostPosted: Sat Oct 18, 2003 08:05 am 
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Dang it I'm in the middle of reloading after a reformat.
I'm comeing up with bad sectors on C again, I'll fiddle with this tonite after I get everything back up to speed.

But in the mean time, what CENT is refering to is opening the custom mission file (.M files) after you make it, useing a text editor (notepad WILL work if you use the "save" option not the "save as" option when your through editing see below) and useing this tech.
go here hit the tips and trick section, and go down to the part about custom hardpoints, and it is real easy after you do it a couple times.
http://www.geocities.com/CapeCanaveral/Hangar/5936/
And here is a tip of mine, use the "save" option NOT the "save as" and IF you want to rename it for some reason do that in explorer with the "rename" option but do not change ANYTHING after the period (example changeme.M) I'll explian further, you can change the part called changeme in my example BUT DO NOT CHANGE or even attempt to rewrite the .M part, move your cursor past the .M then edit the name if you write the .M even though it appears the same it will not be recognised as an .M file. This way you won't screw up what type of file it is. This is a handy trick when working with .MT files (mission text) for mission text also. And working with files in JANE's WWII Fighters, and I also had to resort to this when I worked with most of the IL2 formats also.
Plus in a lot of ways this is a better way to adjust the hardpoints. Because first you can have each F-14 (in this example) have a different loadout. Second it's easier to be certain everybody in a mulitiplayer situation is running the same lib, since it's the the mission that's changed and based on a well known lib, not a custom one you have to pass around. If I can help with Mfile editing, or MTfile editing just drop me an email, or post here, most anybody here will help.
I may have to replace my C drive today, so if I'm not around for a couple of days I appoligise.

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PostPosted: Sat Oct 18, 2003 14:37 pm 
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Fetch,

I hope you get your computer (hard drive) back up and running smoothly....take care of your machine first...(of course)...and then ...we can see what I can figure out about trying to get my situation taken care of....

When you say M files.....where are these located? In my FA folder on my C: drive?? correct....I just don't seem to see any...except one that says TEST.M and another that says Quick.M (but both are only 1Kb in size...


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PostPosted: Sat Oct 18, 2003 15:20 pm 
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also...I'm trying to walk myself through this....editing the individual M files...for my SP custom missions...

but what is the rules...when I type hardpoint...for example..


type F14.PT
pos 948312 10000 994142
angle 0 0 0
nationality3 0
flags $4017
speed 676
alias -1
controller $80
name Player
skill 1
react $c000 $3fff $0
searchDist 0



NOW WHERE DO I TYPE HARDPOINT...after the searchdist 0...... the next line correct....but how many hardpoints can I adjust....do I type


type F14.PT
pos 948312 10000 994142
angle 0 0 0
nationality3 0
flags $4017
speed 676
alias -1
controller $80
name Player
skill 1
react $c000 $3fff $0
searchDist 0
HARDPOINT 4 4AIM120C.jt
HARDPOINT 2 2AIM-9x.jt

(WOULD THIS BE CORRECT)..what about the spacing...??


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PostPosted: Sat Oct 18, 2003 15:27 pm 
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Fetch ( or Cent)....

Where do I find all the object's...and how thier names are listed...so I know what to call each weapon I want to place on a hard point....

And as for "hardpoints"...how are they numbered?? How do I know which should go where? like where do AGM-88 (Harms) usually go on the F-18C....as related to the correct hardpoint???


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PostPosted: Sat Oct 18, 2003 16:23 pm 
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look in the PT files I sent you. They start with 0 always. and when I make then they generally go from the inside out (gun -> centerline -> fuse -> wing -> wingtip) when they have all those sorts and such.

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PostPosted: Sat Oct 18, 2003 16:29 pm 
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OK ....
When you open up the mission (.M file) the objects will be at top.
It pays to name them as you make the mission I.E.
"black one" or something like that foe enemy objects, and maybe names for your wing like "8-ball" "hacksaw". really anything that lets you ID them in the .M file later. But a rule of thumb is they are at the top of the file, and appear in the order you add them to the mission, from first to last.
As far for what goes where, that's where a little general knowledge about the planes and weapons comes in. I might be wrong and I hope CENT jumps in here, but since these are AI planes and FA does not draw the weapons you can "cheat" the sim and actually put any weapon in the game on any hardpoint I.E. you can "write in" a phoniex missile on a F5 if you want since it's a AI non-human contollable plane.

If you need the actual script for the weapons used in game CENT has all the documentation at his site you need.
Another quick way is to make a mission just for refferance with planes you know have the weapons you need, then open it to see the script used.

LOL
ya beat me to the punch.
Thanks CENT for helping out, it's a good refresher for me also.

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