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Chechnya Map [Released] http://jkpeterson.net/forum/viewtopic.php?f=6&t=1330 |
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Author: | Centurian57_369th [ Wed Aug 11, 2004 02:14 am ] |
Post subject: | Chechnya Map [Released] |
In lieu of difficulties that Cag was having converting the terrain of the Pakistan map, I have taken his advice in changing the layer over the map through the use of a tip found on JKPs site. So far, so good. With that I have news on updates and such. Right now the map is being laid out, primarily the city of Grozny. I just placed the road pieces around the city and will construct the city tonight, hopefully. Once completed I will release the map but continue to work on it for a special edition for use with my World War III set. This SE version will include a powerplant, ICBM base, airport, rebel bases, fuel refinery, supply base, and a radar base. Perhaps this map could be further used in FA-2 when the time comes. |
Author: | Ali [ Wed Aug 11, 2004 11:23 am ] |
Post subject: | |
how do you post pictures up? |
Author: | Zephyr [ Wed Aug 11, 2004 11:49 am ] |
Post subject: | |
You have to have a place to host the picture files online. There's a few free places: http://www.photobucket.com/ http://www.image-dump.com/ <---not sure if this is free http://pics.bbzzdd.com/ Cent: also another quick map tip is to take a straight down screenshot of the "city texture" you want the map to have, then put that texture on either the parking lot or power plant base. Depending on the viewing distance (modifyable in the OT file), and the polygon color (for before the textures are visible), this may be acceptable for giving the new cities the usual city ground texturing. Zephyr |
Author: | Centurian57_369th [ Wed Aug 11, 2004 16:21 pm ] |
Post subject: | |
Yeah I know of that but I didn't want to do that this time. |
Author: | CAG Hotshot [ Sat Aug 14, 2004 11:13 am ] |
Post subject: | |
Or he could simply make better tiles instead of these default FA crap tiles... |
Author: | Jimbo [ Sat Aug 14, 2004 12:16 pm ] |
Post subject: | |
This map reminds me of those children play mats/rugs with the giant streets and buildings on them and you drive the cars on top of it lol. And it doesn't look like that accurate to me. The elevation changes (hills etc) don't seem to be there and the city just doesn't look like the real thing partially due to the limits of FA. Atleast the blue/grey slum buildings seem to be the right type of buildings they just need to look rougher etc but anyway that's all I'm gonna say, if it helps I also wasn't impressed by Ali's Ontario map lol. Jimbo |
Author: | CAG Hotshot [ Sat Aug 14, 2004 13:51 pm ] |
Post subject: | |
I guess its a 'work in progress' for Cent. At least I hope it is, because its a huge step in the wrong direction if it isnt. We need to increase realism, not decrease it... |
Author: | Centurian57_369th [ Sat Aug 14, 2004 13:57 pm ] |
Post subject: | |
Given what we have to work with in FA I think it's damn good. I am no good at graphics as is widely known so retexturing tiles & buildings is like trying to do particle physics. So either be happy with it or don't use it. |
Author: | CAG Hotshot [ Sat Aug 14, 2004 14:19 pm ] |
Post subject: | |
LOL Partical Physics!... I feel as though the use of default tiles and map heights is as much my fault as Cents. My changes to the default map for Cent failed to work correctly, thus sticking Cent with the use of the default map with the small changes possible from old FA tips from the late 90s... Perhaps we should simply look at this map as Stage 1 of the implementation... We can merge Flanker 2.5 Tiles to the map and add Flanker building textures and re-elevate the map for more releastic terrain altitudes in Stage 2 and 3... Its not to bad to start with, but the default roads will have to go away, because they dissappear to quickly, even if you extend the visible range... But the building layouts, which is what Cent is really conecntrating on, can be migrated once the actual Map physical terrains are improved... CAG out... |
Author: | Centurian57_369th [ Sat Aug 14, 2004 15:05 pm ] |
Post subject: | |
CAG Hotshot wrote: LOL Partical Physics!... Perhaps we should simply look at this map as Stage 1 of the implementation... Its not to bad to start with, but the default roads will have to go away, because they dissappear to quickly, even if you extend the visible range... But the building layouts, which is what Cent is really conecntrating on, can be migrated once the actual Map physical terrains are improved... CAG out... Precisely, this is the first release and hopefully with time will come better items and graphics but I'm not going to lose sleep over them. We have a Chechnya map, why be picky! And yes those objects are all default so it's a matter of copy & paste. |
Author: | CAG Hotshot [ Sat Aug 14, 2004 22:27 pm ] |
Post subject: | |
These are the tiles we are going to move your map to Cent... Lomac/Flanker Terrain... It should match the rugged and rolling terrain on your map well... CAG out... |
Author: | Centurian57_369th [ Sun Aug 15, 2004 01:08 am ] |
Post subject: | |
Those work! Hehe! |
Author: | Centurian57_369th [ Thu Aug 19, 2004 23:00 pm ] |
Post subject: | |
Release date set: 8.22.04 |
Author: | CAG Hotshot [ Fri Aug 20, 2004 02:17 am ] |
Post subject: | |
Stage-1 Release that is... The new terrain wont be ready for awhile, so I guess Stage - 2 Release wont be released until possibly late Fall or Early Winter... Wouldnt you say, Cent? |
Author: | Centurian57_369th [ Fri Aug 20, 2004 23:57 pm ] |
Post subject: | |
Whatever happens happens but I want a map to play with. Graphics are unimportant to me right now, what is is having something to make missions on! I will hold off future releases though and incorporate tiles and such as they come along but there is no rush. |
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