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PostPosted: Tue Aug 31, 2004 06:09 am 
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I noticed something I think I may not have remembered about FA.

When I got my new system recently and tried FA again, I was getting frame rates between 25-50 which makes everything nice and smooth. I did, however notice that when flying above the horizon, in the sky area, when you roll or pitch the sky does not move smoothly, it kind of has little 'jumps' like a jerkiness. Below the horizon when there is just ocean you get the same non-smooth movement. However, if there is land below the horizon, and you are flying over the land, there is no jerkiness at all. When you roll and pitch the graphics are smooth flowing. Even when you are rolling or pitching a little above the horizon when over land it's perfectly smooth. Go higher in the sky, and you get that little bit of 'jerkiness' again.

Just something I wanted to point out and see if other FA pilots have noticed this also.

Thunderchief


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PostPosted: Tue Aug 31, 2004 11:23 am 
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It might be the video card you are useing.
I alternate between two.
A Matrox G400 that runs almost anything, but not some of the newer WIN 9X titles (mostly driving games and RPGs). But runs all my older programs and DOS titles.
I also have a new super-duper GeForce card I run.
On many a strings around here and other boards you will notice that as funny as it sounds the newer high end cards just do not run some of the older games as good as cards of the period when said games where made.
As far as FA goes there are a few guys around here that have gotten their latest greatest cards to run FA smoothly, TANK, and CENT usually have great input on this topic. I run JANE's F/A-18 quite a bit more than FA and know of a ton of people that complain about the "sparkleing water" effect on the newest GeForce cards.

But the jerkyness you are seeing, I don't experience it.

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PostPosted: Tue Aug 31, 2004 13:30 pm 
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Joined: Sat Aug 21, 2004 22:21 pm
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Thanks Fetch.

What I am experiencing is hard to explain in words.

When you are level with the horizon, start pulling back on the stick and begin to climb, as you climb in the sky, the sky graphics will give little, subtle 'jumps' as they scroll.

I can also notice it when I am in the sky at a, say, 40 angle up and I roll. When I roll poiting my nose towards the sky, the sky graphics rotate but they rotate with slight 'jumps' as they rotate.

When I am flying over terrain and my nose is at the horizon or lower (looking down at the terrain), when I roll or pitch the terrain graphics scroll smooth as silk (no little 'jumps' at all).

Yes, if Centurian could help me to determine what the absolute ideal hardware for FA is, I would appreciate it greatly.

I also sometimes experience the sounds going out when I fire off too many missles at once. I'd like to have a set-up that runs FA and you can shoot tons of rockets and missles without sounds going in an out.

Thanks everyone,

Thunderchief


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PostPosted: Tue Aug 31, 2004 19:55 pm 
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I think that maybe this jumpy ness is due to when you rotate the view around to include the ground when you are abve the horizon.. You see ground, then you dont, then you do again... The graphics engine doesnt hold the tile images in board memory and it has to redarw them each time, sometimes with faster machines the game is running faster thent he video card can write the terrain to catch up...


That is my best guess...

CAG out...

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PostPosted: Tue Aug 31, 2004 21:32 pm 
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Joined: Sat May 24, 2003 18:08 pm
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Thunderchief wrote:
Thanks Fetch.

What I am experiencing is hard to explain in words.

When you are level with the horizon, start pulling back on the stick and begin to climb, as you climb in the sky, the sky graphics will give little, subtle 'jumps' as they scroll.

I can also notice it when I am in the sky at a, say, 40 angle up and I roll. When I roll poiting my nose towards the sky, the sky graphics rotate but they rotate with slight 'jumps' as they rotate.

When I am flying over terrain and my nose is at the horizon or lower (looking down at the terrain), when I roll or pitch the terrain graphics scroll smooth as silk (no little 'jumps' at all).

Yes, if Centurian could help me to determine what the absolute ideal hardware for FA is, I would appreciate it greatly.

I also sometimes experience the sounds going out when I fire off too many missles at once. I'd like to have a set-up that runs FA and you can shoot tons of rockets and missles without sounds going in an out.

Thanks everyone,

Thunderchief


I think I know what your talking about, it's happened to me before too (but no in FA). I can't remember exactly what I did to fix it but I think it might have been due to Vsync. Try enabling VSync in your card options if it's disabled and vice versa.

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