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 Post subject: Smoke Trick
PostPosted: Thu Jan 04, 2007 18:36 pm 
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Joined: Thu Dec 14, 2006 18:28 pm
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Would someone out there wanna tell me how to do that little smoke trick where small exits of smoke occur when you fire a gun? I've always envisioned that, but recently saw it on some libs, would someone want to help? I know I ask alot of questions...

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PostPosted: Thu Jan 04, 2007 21:55 pm 
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Edit the gun in the weapons menu in the Toolkit. Give it a smoke effect with an exist time of 1 or maybe longer. Under event timing give it a "fuel expend" time of 1 or maybe longer. Play around with the values to get something you like. Some of my guns I made produce smoke for their entire flight, as some tracers can be somewhat smoky.

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PostPosted: Fri Jan 05, 2007 03:41 am 
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Gun camera views of F-86's frequently show LOTS of smoke almost all the way to the target.

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PostPosted: Fri Jan 05, 2007 04:04 am 
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thanks alot, thats a neat little trick to add a hint of realism, too bad I can't figure these things out on my own :) For my helicopters, I don't want the smoke to follow the tracer all the way to the target, is there any possible way around this? I've fooled with the values, but no matter what I do the smoke still follows, I've also tried using STARS & BULLETS as alternative shapes for the rounds, but it still has the effect

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