KAPTOR:
You wrote:
KAPTOR wrote:
Well you've done a wonderfull job of re-stating stuff that has been debated and debugged here for what 5 years?
Wish I had been around for those five years. What you see in the document as it stands is largely what I learned the hard way over the past few months. Even still, there are a few errors that I encountered that I forgot to write down. Maybe I'll run into them again some time...
KAPTOR wrote:
Incorrect, "Crash: Forward Speed" is what causes this combined with not getting your nose gear up soon enough.
I hadn't encountered that one -- thanks for the addition.
I can confirm, though, that "Crash: Vertical Speed" will do it, too. I know because I had several aircraft exhibiting this behavior -- drove me nuts. I finally isolated the problem by taking the default FA .PT file and the customized variant .PT file for one aircraft and replacing sections and values one-by-one until I hit the value that caused the problem. I then matched the value back to what I saw in the FA Toolkit GUI.
Lo and behold, setting the "Crash: Vertical Speed" higher on the other aircraft solved the problem for them as well. In fact, on one or two of those other aircraft, I was getting this strange bouncing effect just before the crash during takeoff. Very weird.
I can see how the Crash Forward Speed would cause the same problem.
KAPTOR wrote:
Perhaps, but far more likely it is a seeker related problem with regards to the weapon being used. By the time the weapon is in range, the look-down angle for the weapon seeker can no longer "see" the target due to the high altitude. This is a common problem with heavy bombers even when using iron bombs.
Yes, I've hit the problem with bombers dropping iron bombs -- a similar problem, but this one is a little different. Again, this is a problem that had me banging my head against the wall until it hit me: "It's as if they can't get down to that altitude fast enough..." And then I remembered the MaxDive value. Sure enough boosting it on certain aircraft or decreasing their angle of descent over a series of waypoints solved the problem.
Best,
Eric L. Howes