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 Post subject: Update on FAF Korea...
PostPosted: Sat Aug 15, 2009 03:05 am 
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*** - This list is off the top of my head, and I am sure I have missed some things, but it will give you all an understanding of what remains...

I will complete the remainder of all scenery items this weekend, along with the final shapes and skins for all remaining vehicles...

Then I will implement the new MM files (single player and multiplayer) on the FAF Korea map.

Once this is completed I will finalize the remaining FAF maps and get their Terrains and elevations completed.

Next weekend I will complete the final MM files for these other maps and then build the new large libraries for beta testing...

Hopefully Duke or Snake will have time next weekend to help me test...

The following weekends I will complete the remainder of shape changes on the unfinsihed aircraft for FAF Korea 2009...

I have to finish the following...

1. Complete full length flaps on F/A-18 C/D/E/F. Right now only finished on starboard wing.
2. Correct flap error on AN-2 biplane. Right now the upper wing dissappears when you activate the flaps.
3. Complete improved wing on U-2. Right now only the starboard wing has been completed.
4. Complete new skinning of all Flanker series. Right now the new skins are not completed and have not been remaped to the shapes. Also delete the canards on the far shapes on the Su-27/J-11 shapes. This will not be easy as the Su35b base shape doesnt show in the shape color editor, so I will only be able to observe changes while "in game".
5. Complete nose gun and SEAD nose pod on all F-4 Phantom II Ds and Gs. So far no work has been done on these yet, but I will do the same solution I did for the IR/camera pod on the nose of the F-14s.
6. Reskin the improved MiG-23 shape from ATF with new high resolution skins. Right now this shape still has the terrible defrautl ATF skin layout.
7. Correct the incorrect skin on the flaps lower skin and eliminate the unskinned area of the lower wing on the Typhoon shape. This shape also will not work in the shape color editor so this work will also be slow "in game" editing.
8. Completed unfinished UH-1 Huey shape. Correct the to long fuselage from the blackhawk original shape and correct the engine layout. This was one of my 1st new shapes and I didnt fully understant the layout when I did this shape originally and can now correct that failure.
9. Fix the MiG-29 shape CTD due to incorrect polygon shaping in that shape. There are ares where the polgons fail to meet or overlap and this causes "see thru" sections fo the fuselage forcing the game to render the areas you can see thru these holes, when the game is not expecting to render them, thus causing the CTDs.
10. Build an all new F-22 shape and high res skin from the F-15 Eagle shape. This is the biggest pain. The existing F-22 shape has to many problems to use it, to many unskinned polygons and an absolutely terrible cockpit canopy layout that renders the default shape useless.
11. Fix the canopy error on the A-10 shape and add the new high rez skins. Right now the default A-10 shape has not canopy top, only sides, so I need to create a top so I can added the darkened canopy graphics.
12. Build the new stealthy F-15 from the improved F-15E/K shape. Should be very easy, just have to cant the tail planes outward.
13. Improve the A-5 shape with high rez skins and build the MiG-19 shape out of it.
14. Add a high rez skin to teh C-5 shape and correct the nose error. Right now the default shape has the very low old overlay camo skin and needs to be upgraded.
15. Add a high rez skin to the C-130 and delete the non skinned polygon near the nose on the starboard side.
16. Complete the refueling boom skin and polygons on the new KC-10 and the improved (re-engined) KC-135.
17. Complete the new smaller MiG-15 and MiG-15UTI shape from the default MiG-17 and reskin it, as well as reskin the MiG-17 shapes to elimnate mirrored panels.
18. Complete the reskinning of the A-37 and the HAWK to eliminate mirroring and added detailed skins.
19. Create a new shape and detailed skin for the Hughes 500 Helicopter that both the North and the South fly. Probably create the shape from the default Gazelle helo and reshape it and reskin it.
20. Go over all shapes an remove the ingame insigna polygons, and instead make sure that the shapes that can, have detailed insignia added the skins instead. The default way the game adds these roundels is terrible as they "float" above the aircraft shape and look totally unrealeastic.

The weekend foloowing the completition of the above work I have weapons changes to make.

Mainly, ditch some the AMRAAM versions and instead implement other new weapons like the HARM II and the CBU-97 Sensor Fused Weapon (SFW) and a long range ramjet version of the R-77. I also have to complete the new Hellfire Shapes and ground shadow and make other detailed ground shadows for the remaining weapons in FAF. So far about 70% of these new shadow shapes have been completed...

Then the following weekend I will have to complete the new ship shapes and high rez skins. I have a new shape for the Kuznetsov nearly completed with a realeastic island and radar mast system, as well as the ski launch bow.

I have to also finish all the north korean ships and patrol vessels, as these are all about 75% finished...

*** - As I mentioned at the top, I am sure there is more that needs to be completed, and I will add to this list after I accomplish the work above...


CAG out...

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PostPosted: Wed Aug 26, 2009 05:05 am 
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The brand new M270A1 MRLS in FAF Korea 2009

You would not believe what a cast iron bitch this vehicle was to build and skin!

Image

More screenshots at VNFAWING.com Forums...

http://vnfawing.com/forum/viewtopic.php?t=4252

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PostPosted: Thu Aug 27, 2009 17:49 pm 
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Nice, and it has antennae?


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PostPosted: Fri Aug 28, 2009 16:56 pm 
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Yes, just like the real deal...

http://sill-www.army.mil/FAMAG/online_p ... atacms.jpg

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PostPosted: Tue Sep 01, 2009 02:59 am 
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Finished the new A-10 shape and skin.

I made many changes and improvements.

You can read about them at the URL below...

http://vnfawing.com/forum/viewtopic.php?p=29640#29640

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PostPosted: Tue Sep 01, 2009 23:32 pm 
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Can't wait to try this out. :twisted:


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PostPosted: Wed Sep 02, 2009 02:28 am 
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Zephyr wrote:
Can't wait to try this out. :twisted:


And I cant wait to be done with this and get it released...

Its been 6 years since my last release, and I want to get this out the door asap!

I will post further updates as I finish off these last items and get closer to release...


CAG out...

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PostPosted: Fri Sep 04, 2009 00:45 am 
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Umm I don't care how big a bit*h it was to create, if it looks THAT good it was worth every pulled hair!!! Good on ya!
Go Navy-Beat Army

btw, I got Janes Longbow 1 along with the X-45 stick/throttle running on my XP system, I couldn't be more thrilled!! It's like the first time I ran FA with it's dozens of planes all over again!!

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PostPosted: Sun Sep 06, 2009 17:37 pm 
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KAPTOR wrote:
Umm I don't care how big a bit*h it was to create, if it looks THAT good it was worth every pulled hair!!! Good on ya!
Go Navy-Beat Army

btw, I got Janes Longbow 1 along with the X-45 stick/throttle running on my XP system, I couldn't be more thrilled!! It's like the first time I ran FA with it's dozens of planes all over again!!


Thanks for the compliments! BTW I fixed the canopy bow error already...

I wish I could get the skins out of Long bow II for all the helos! It would sure make my job alot easier, but so far I have not found anyoen with a working copy...

LB 1 doesnt have good skins, does it?

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PostPosted: Mon Sep 07, 2009 00:14 am 
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CAG Hotshot wrote:

LB 1 doesnt have good skins, does it?


God no, only slightly better than FA IF that.

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PostPosted: Wed Sep 09, 2009 19:59 pm 
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Here is the final A-10...

Made some changes to the nose cannon (expanded it horizontally to have the same width it does veritcally) and darkened the front of the cannon housing to simulate gun powder burns from it being fired. I also plan on adding a textured polygon to the front of this housing so you can see the face of the cannon from head on, but tha twill take a few more days...

Also darkened the laser targetting pod...

Also added a better texture to the engine fan blades for the turbofans...

And yes they are still animated so they spin! :-)

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PostPosted: Sun Sep 13, 2009 13:47 pm 
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good good,,, although snow does make me nervous. i hate snow. btw i wanted to know if you could add better tracers/bullets? something like in jane's f-15 where you could see AAA fire from the distance? I mean FA has really crappy night fighting. no nightvision, zero visibility etc... i remember u had some screens on nightvision. hows that going?

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PostPosted: Wed Sep 16, 2009 01:42 am 
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There is snow because this is FAF Korea Winter...

There is also detailed summer terrain for FAF Korea Summer...

Bullet sizes and shapes were also changed a long time ago...

Night vision will be in the next release, as the entire next release will be for fighting at night, since you cant mix day and night pallets on skins, huds, and terrains...

See image below of FAF Korea Night war...

Image

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PostPosted: Wed Sep 16, 2009 20:04 pm 
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nice. Now to SAMs, do you have new textures/shapes for the SA-5 Gammon? also is there proximity fuse in FAF. I would really love to have proximity fuse in FA, where a missile blows up in your vicinity rather than trailing you (for the SA-2, SA-3, SA-5, SA-6).

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PostPosted: Thu Sep 17, 2009 14:49 pm 
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I strongly suggest you read up on how FA works and how the toolkit works.

Proximity fuses are already in standard FA and can be manipulated in the toolkit. They work into relation to the targets cross section, as well as other values...

And yes of course all SAMs have been updated. Wouldnt be much of an improvement if they hadnt been...

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