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FA does support transparencies...
http://jkpeterson.net/forum/viewtopic.php?f=6&t=1927
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Author:  CAG Hotshot [ Tue Sep 22, 2009 16:32 pm ]
Post subject:  FA does support transparencies...

FA does support transparencies...

When flying over my latest bridge shapes I realized that the shadow used for the bridge spans in FA is transparent. The same with aircraft shadows...

The shadown shape in FA is transparent to a degree because it allows the ground testures to be seen through it, in a darker shaded pattern...

If I could harness this I could use it to make much better cockpit canopies and a much more realeastic black smoke...

See the shadow under the bridge in the screenshots below...

Image
Image

Author:  Zephyr [ Mon Oct 05, 2009 23:40 pm ]
Post subject:  Re: FA does support transparencies...

Dark translucent smoke would be a big improvement. Also, the snow on the bridge surface is a nice touch.

Author:  CAG Hotshot [ Tue Oct 06, 2009 21:23 pm ]
Post subject:  Re: FA does support transparencies...

Thanks! No one else noticed! :wink:

Wait until you see the finished bridges, they will impress you for sure!

Author:  Ali [ Wed Oct 07, 2009 03:02 am ]
Post subject:  Re: FA does support transparencies...

ok here is the AAA fire effects i told you about. very simple to do. you can now see AAA fire from miles away.

Image

Author:  CAG Hotshot [ Sun Oct 11, 2009 17:38 pm ]
Post subject:  Re: FA does support transparencies...

What sim is that from?

Author:  Ali [ Mon Oct 12, 2009 15:01 pm ]
Post subject:  Re: FA does support transparencies...

umm fighters anthology

Author:  CAG Hotshot [ Tue Oct 13, 2009 04:47 am ]
Post subject:  Re: FA does support transparencies...

Funny, my night sky does not look like that!... My FA moon is different...

Can you send me the changes you made in the AAA to show at night? I have not begun to work on the night stuff yet, as that is the followon library to FAF Korea Day that I am working on now...

BTW where in this string did you tell me about this stuff? Or did you post this in the wrong string?

Author:  CAG Hotshot [ Wed Oct 14, 2009 19:19 pm ]
Post subject:  Re: FA does support transparencies...

Damn, where is Ali when you need him? :mrgreen:

Author:  Zephyr [ Thu Oct 15, 2009 00:27 am ]
Post subject:  Re: FA does support transparencies...

Are the changes to the AAA increasing the visibility range? First line after the availability date in the JT file.

Author:  CAG Hotshot [ Thu Oct 15, 2009 02:52 am ]
Post subject:  Re: FA does support transparencies...

Zephyr wrote:
Are the changes to the AAA increasing the visibility range? First line after the availability date in the JT file.


I know the visibility range, but I need to have tracers that show much brighter and his do that, mine dont...

Was hoping he did work on the coloring as well...

Author:  Zephyr [ Fri Oct 16, 2009 00:03 am ]
Post subject:  Re: FA does support transparencies...

What about making the tracer shape and/or texture the "night time light" color from the palette? I forget the exact palette number.

Author:  CAG Hotshot [ Fri Oct 16, 2009 13:02 pm ]
Post subject:  Re: FA does support transparencies...

Zephyr wrote:
What about making the tracer shape and/or texture the "night time light" color from the palette? I forget the exact palette number.


Yea, unfortunately so do I, which is why I was hoping he knew...

Author:  Zephyr [ Fri Oct 16, 2009 19:13 pm ]
Post subject:  Re: FA does support transparencies...

Image

It is palette # 224, the light blue in the lower left corner of the image.

Author:  Ali [ Fri Oct 16, 2009 22:51 pm ]
Post subject:  Re: FA does support transparencies...

so sorry about being late on the response cag. i was and still am really busy with a project. i havent had proper sleep for a week.

to answer your first question; i made the tracers more visible by (as zephyr said) increasing the visibilty range to 438. thats under the availability date (simple was the hint) :wink:

also i don't remember when i told you about this AAA i was working on... i cant find the thread, but im pretty sure i did talk about it or even ask you how to do it so that it will look like jane's f-15.

as for my tracer and moon textures, they are stock / vanilla FA textures. didn't modify them. i am not sure why my tracers are brighter than yours or as to why my moon is different. i always thought that the only good textures in FA is the moon, city lights, tracers and the vietnam map :D

i can send you my vanilla moon and tracers if you want. btw if you have any urgent requests you can always email me at:
jerico_ali@yahoo.com

i will still be busy for another week. btw i have a cool video of this night AAA fire video which im getting my friend to upload. ill link it as soon as its up.

Author:  Ali [ Fri Oct 16, 2009 23:22 pm ]
Post subject:  Re: FA does support transparencies...

ok i have the video uploaded but i have to warn you..this video does not do FA justice the contrast is way to high for some reason even in high quality encoding. also i think the reason my tracers are brighter is because of my digital vibrance effects from my NVIDIA graphics card. if you have an nvidia GPU you can enable digital vibrance. i think mine is at 15%.

http://www.youtube.com/watch?v=ilp2Lmwp1eQ

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