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PostPosted: Sun Nov 14, 2010 05:00 am 
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I just completed the new shapes and new textures. The tank has very detailed skins and as accurate a shape as FA would allow. Plus the turret is fully revolving...

I still need to add details like gear to the storage racks, thermal sights, and antenns, though I did add a very detailed M2HB 50 CAL heavy machinegun with ammo can attached. You can see it in the last screenshot...

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PostPosted: Tue Nov 16, 2010 05:37 am 
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The Ma Deuce looks nice :)

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PostPosted: Thu Nov 18, 2010 06:45 am 
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...but why is it mounted on the loader's hatch?


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PostPosted: Thu Nov 18, 2010 23:55 pm 
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Ha you are the 1st to notice this, even on my own forum... You win the cupie doll...! :lol:

This is a limitation of the original shape file. The polygon for the 50 cal gun is attached to the loaders side of the turret... Thus I was unable to move it to the commanders side for the proper placement of the 50 cal gun...

HOWEVER, I will be able to locate the 50 cal over the commanders hatch after I make some changes elsewhere in the shape and free up an additional polygon to use. I will use the same polygon to add antennas and to add the thermal imaging sensors to the turret...

At that time I will make this misplaced 50 cal into the loaders hatch 30 cal ...

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Last edited by CAG Hotshot on Wed Dec 08, 2010 01:14 am, edited 1 time in total.

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PostPosted: Tue Dec 07, 2010 19:07 pm 
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...and by drivers hatch you probably mean commander's hatch ;)

Boy, do I love being a nitpicking smartass! :D


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PostPosted: Wed Dec 08, 2010 01:16 am 
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Hairysteed wrote:
...and by drivers hatch you probably mean commander's hatch ;)

Boy, do I love being a nitpicking smartass! :D


Wow you are not kidding! That message was full of all sorts of errors!

I corrected it to reflect true reality instead of the "altered" reality of staying up way to late working on M1 tank polygons! :lol:

BTW you could have added a comment reflecting the fact that the tank now had a moving turret and a super detailed 512 x 512 skin... :wink:

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PostPosted: Sun Dec 19, 2010 03:46 am 
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I have to ask for opinions...

With the available polygons in the shape I can EITHER make a more realeastic tank gun (with fume extractor) or I can correct the position of the 50 cal machinegun on the turret and add antennas...

So which choice wold you make to add more reality to the shape?

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PostPosted: Wed Jan 12, 2011 06:06 am 
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Here is an update:

Unfortunately I can not alter the layout of the polygons sufficiently to build a better detailed tank cannon so that is now off the table. The polygons of the chassis and the turret are attached so I could not bring the extra polgons from the hull that I dont use in the turret shape together to bulld the cannon, it was impossible as doing so ended up altering the shape of the turret dramatically (in a very bad way)

So instead...

I was able to add antennas to the M1 Tank...

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And just to get these antennas were a near nightmare! I had to use 1/2 of the unused tank hull ploygons just to position these antennas!

I still do not have a solution for moving the commander's 50 cal to his hatch, though there are a few polgons left and I MIGHT be able to figure something out for that tomorrow...

If so it will allow me to change the current 50 cal into the loaders 30 cal machinegun instead...

I also have to work on the existing tank cannon to improve it to make it as good as the new tank cannon on the new T-72/T80/T-90 shapes...

I will let you guys know tomorrow after I work on it again...


CAG out.

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PostPosted: Fri Feb 11, 2011 23:37 pm 
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awesome, the tanks in FA were a disaster never pointing their turrets at anything just turning the whole tank although im not sure if you have solved this.

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PostPosted: Sat Feb 12, 2011 03:18 am 
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Ali wrote:
awesome, the tanks in FA were a disaster never pointing their turrets at anything just turning the whole tank although im not sure if you have solved this.


There are 2 types of tanks in FAF... Those that have turning turrets (only turret turns to engage the enemy) and those that are like the default tanks, they turn the entire vehicle...

This is due to the limitations of FA that if you want a turning turret the hull is locked into a single direction. So I have the old kind of tanks with moving hull so they can be used in convoys where the vehicle has to turn to follow another vehicle.

Right now all the hulls on the tanks with turning turrets are locked in the northern direction. I am working on modifying the hull layouts to give the user an option to use a tank with the hull pointed north, an option for south, another option for east, and another for west. That way they can use a tank with a moving turret and have the hull pointing in the proper direction to move it realeastically, because there is nothng more fake then a tank driving east with the hull pointed north! ...

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