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 Post subject: Standard Damage Formula
PostPosted: Fri Nov 26, 2010 19:50 pm 
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I remember ages ago when I was working on GR and what not I had a standard, damage formula that took the type of warhead and multiplied it's weight by a particular factor to see how it faired against the 5 damage categories. Too bad I lost all of this stuff so what do you do nowadays when it comes to damage?


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PostPosted: Sat Nov 27, 2010 19:14 pm 
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IIRC you simply up and deleted all your FA stuff one day.

It was dissappointing to lose all that work and research.

As for me, I have no set formula, I never put that much thought into it...

I just put in the proper number of damage points for the said weapon to kill its designed target...

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PostPosted: Mon Nov 29, 2010 00:48 am 
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We need not talk about that, it's unnecessary and will only create tension.

Regardless, the reason I was thinking this is because the way I do damage for ground targets (especially) something like a GBU-12 won't really knock out a Super HC&C but a GBU-24 should. I don't know it's weird, it worked well in GR7 but now I'm looking at it and trying to put it back together. Unfortunately, the formulas I have now put an AIM-9 as not necessarily a plane killer and same for a FIM-92 while it's obvious no plane could take an AIM-9 and an FIM-92 should severely damage it.


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PostPosted: Mon Nov 29, 2010 02:49 am 
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Nah dont worry about water under the bridge... Nothing it going to create tensions anymore...

And its not true that all sidewinder hits are plane killers... The way the Russians found out about the capabilities of the Sidewinder was that one became lodged in the tail section of a MiG-17 over China and did not explode...

http://www.f-16.net/f-16_armament_article1.html

Plus many AIM-9 sidewinders only damaged MiGs in Vietnam and even as late as the Falkands they were not a guaranteed kill, with 2 only assisting in kills that were finished off with cannons...

In Desert Storm they were not as effective when used with only 13 kills out of 84 launches...

Stingers have a pretty good kill rate, but they have a better chance of forcing an aircraft down with damage then in killing it...

Goodluck with the formula idea. Please share it once you have completed it. I would like to see how well it works!

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PostPosted: Sat Dec 04, 2010 02:17 am 
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Actually should have rephrased on the Sidewinder, those old ones with the 10 lb. warheads didn't do much, which was why the Navy went to the bigger warheads in the AIM-9H (IIRC). The 20.8 lb. warhead of the AIM-9L & AIM-9M and the 25 lb. one in the AIM-9X will pretty much devastate anything out there unless it's some sort of proximity blast of a less-than-lethal nature, which FA is too simple to deal with so no issues.


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PostPosted: Tue Dec 07, 2010 06:12 am 
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BTW hae you tried looking up your old site on the wayback machine website cache to see if you can get copies of your old work?

I would have but I never knew your original website address...

Also have you tried looking at your older posts on this forum and the vnfawing forums to see if the data is there as well?

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PostPosted: Thu Dec 09, 2010 19:54 pm 
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CAG Hotshot wrote:
BTW hae you tried looking up your old site on the wayback machine website cache to see if you can get copies of your old work?

I would have but I never knew your original website address...

Also have you tried looking at your older posts on this forum and the vnfawing forums to see if the data is there as well?


I have all the old stuff I made just not the notes where all that stuff was and I don't feel like sifting through everything to figure out what was what.


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PostPosted: Sun Dec 12, 2010 03:20 am 
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Did you ever post that data on the web?

How about on the old Zephyrnet archive forums?

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PostPosted: Sun Dec 12, 2010 13:54 pm 
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CAG Hotshot wrote:
Did you ever post that data on the web?

How about on the old Zephyrnet archive forums?


That'd be a negative.


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PostPosted: Sun Dec 12, 2010 20:43 pm 
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What was your original URL for your FA pages?

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PostPosted: Mon Dec 13, 2010 20:47 pm 
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CAG Hotshot wrote:
What was your original URL for your FA pages?


Don't remember. I think theforsakenoutlaw.com.


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PostPosted: Tue Dec 14, 2010 18:35 pm 
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I found your old site in the wayback machine at...

http://web.archive.org/web/200406100134 ... A/main.htm

But none of the popup windows work any longer. I will have to try getting the exact pages from the source to see if they exist in cache or not...

And I also found these...

http://centurian.bravepages.com/main.htm
http://centurian.topcities.com/main.htm

Both of those mirror sites no longer exist...

I found one page in the wayback machine here...

http://web.archive.org/web/*/http://cen ... m/main.htm

But unfortuantely it will not open right now (they have those problems every now and then) and I will have to try later...

Also have to try later for...

http://web.archive.org/web/*/http://cen ... m/main.htm

You might be interested in this though...

I found your 369th reunion page...

http://web.archive.org/web/200406220450 ... 9threunion

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PostPosted: Sat Dec 18, 2010 18:59 pm 
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HAHA that reunion was fun!


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PostPosted: Wed Jan 05, 2011 07:55 am 
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Hey I found your original missile exist time formula on the old vnfawing egroup files... I know this isnt what you were looking for originally, but i figured it couldnt hurt to post it...

Quote:
Variable A: Missile Range in nautical miles
Variable B: Missile Speed in miles per hour
Constant W: 2 (used for lofting missiles)
Constant X: 6076.131 (1 nautical mile = this many feet)
Constany Y: 1.466667 (1 mile per hour = this many feet per second)
Constant Z: 4 (time in 1/4)

Formula* is this

1. (A · X) = C (range in feet)
2. (B · Y) = D (speed in feet / sec)
3. (C / D) = E (range divided by speed for time in seconds)
4. (E · Z) = F (time in seconds times 4 because FA does time in 1/4
of a second for the end result)
5. (F · W) = G (double the end result)**

Notes
* = This is for the removal time of an air to air missile
** = Use for lofted missiles to give enough removal time to make
the loft and the journey (tested with variables 78 / 20 / 78 / 20)
*** = For air to ground missiles, use the loft addition

Enough math for you? LOL! I made it really simple. The way it was
written down when I originally did it was in a language nobody ever
likes (Match language). Man was THAT complicated looking.

Cent

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PostPosted: Sat Jan 15, 2011 17:22 pm 
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Pretty cool, I can't remember though, was that time exist thing right?

Oh Cag you know registrations are disabled on VNFAWING, temporary?


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