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PostPosted: Tue Jan 04, 2011 04:31 am 
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Posts: 35
Here is a new shape of PAK FA T-50, still in reshaping, top side is finished.
other sides are not (intakes modification is working)
All modifications are based on Fashion 0.2b, with that tool, visual reshaping could be very interesting.
Fashion 0.2b will be released ASAP.

This T-50 is based on an older 3-vues as follows,
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comapring with original SU-35b
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Just drag the points and edges to fit the buleprint, reshaping could be very fun!

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Now Fashion 0.2b can do 3D editing with blueprint importing function.

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That is a little different of current 3-vues, maybe I will change to this later.

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There are some screenshots.


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Here is T-50 lib can be download. http://sourceforge.net/projects/fash/fi ... B/download
If anyone can repaint it as real T-50, that would be great!


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PostPosted: Tue Jan 04, 2011 05:26 am 
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guess what's next?
Image


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PostPosted: Tue Jan 04, 2011 07:36 am 
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That is nice, but please finish this shape from all angles before you do another one...

Look for the details in the shape that you can fill out. Most of the time its the tedious details that really make a difference in the realism of a shape vs a cartoon one...

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PostPosted: Tue Jan 04, 2011 08:08 am 
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Nice work, and can't wait to try the new version of the Fashion editor.


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PostPosted: Tue Jan 04, 2011 08:20 am 
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He should be able to work the remainder of the fuselage but he wont be able to address the visibility issues with the polygons or alter the skin locations with that tool...

But again it does look nice and is a welcome additon. I want to integrate it into FAF when he has it finished.

I can fix any skin or polygon issues if there are any..

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PostPosted: Mon Jan 10, 2011 06:33 am 
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Joined: Fri Nov 05, 2010 14:22 pm
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Any way to reshape the F-22 to actually simulate it as well, it still has the YF-22 shape despite it is hard to tell but I can and it bothers me some (not in a bad way). Just asking, that is all. ANd how can its max speed go to mach 2.5 and retain stealth when bay doors open for a while, is that possible as well.

as for the PAK FA T-50/ SU-50 ( I gave it the NATO callsign "Failure") that is an amazing job, you defiantly need to be a game maker.


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PostPosted: Mon Jan 10, 2011 15:00 pm 
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I already did that 5 years ago, but the shape has unskinned polygons that stand out to much when you try to put modern camouflage on it, plus the skin area itself cant be compressed to give a high detailed skin because of limitations to the hex code on the shape...

What I am doing instead is building an all new F-22 shape to replace it completely.

In the post below you can see what is currently available from when the F-22 shape was altered. These are some old screenshots for you, but you likely wont want it.

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Last edited by CAG Hotshot on Mon Jan 10, 2011 15:28 pm, edited 1 time in total.

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PostPosted: Mon Jan 10, 2011 15:26 pm 
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Here are the pics of the F-22 reshape that I felt were not usable in FA Futures due to low quality skin layout on the shape. I altered many ofthe plygons trying to eliminate those that were unskinned to try to make the aircraft look usable but I did not like the outcome, not to menion the canopy is a simple pyramid shape and as such doesnt look realeastic either...

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PostPosted: Sat Jan 15, 2011 17:26 pm 
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Wow, I'm so far behind on this game than you guys haha!


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PostPosted: Sun Jan 16, 2011 02:41 am 
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ForsakenOutlaw wrote:
Wow, I'm so far behind on this game than you guys haha!


No sweat, its easy to catchup!

I am currently trying to figure out how to force the addition of skin texture to non skinned polygons. That would vastly improve most shapes in FA and not require changes to the shapes to make up for lack of skin like I had to do on the F-22 which usually leads to less than acceptible results in looks...

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