The front view would be like this.
It should be a round, but there are not enough point to creat a circle.




There is super guppy lib download, it is just for fun (actually the work is used to test FASHion), so not reality.
http://sourceforge.net/projects/fash/fi ... B/downloadFor the request of halo and ship, FASHion 0.4b can work well with the most of airplanes, including helicopters.
but still need some improved to edit all other objects, including ship.
some ship can be show partially, such as TICON, but the most of ship cannot show well.




But you can still try it.
Since FASHion 0.4b is not released officially.
Here is a rough instruction for beta users. FASHion is all windows op now, no more command modes.
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1. install Google Sketchup8
2. put shedit.rb in to Plugin dir in Google Sketchup8
3. put your *.sh and fash.exe together in somewhere
4. execute Sketchup8, FASHion is at Plugin menu
5. Plugin->Shape->Extract, choose that sh file, use new method to extract, (old method for older sh)
6. a tmp dir will be generated in the same place of sh files
7. Plugin->Load vertex->Coordinates group 00->cd into tmp dir->choose the first VEX file, waring, EDG* and FAC* cannot be loaded.
8. you will see your sh are shown by points and edges. you can move points to see what happened.
9. if you move point, the edges do not follow, use Plugin->Redraw->Coordinates group 00 to redraw
10.Plugin->Save vertex->Coordinates group 00, your modification would be saved into VEX files
11.Plugin->Shape->build, choose that sh file, then your sh files would be reduilt by saved VEX files
12.Plugin->point number, will label every point's number
13.Plugin->draw face, will put face on models
14.Plugin->point change, can be used change one point to another point's location
15.Plugin->point location, can be used to change point XYZ data manually.
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https://sourceforge.net/projects/fash