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PostPosted: Wed Jan 05, 2011 14:04 pm 
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Modified from TU95 by FASHion 0.4b in a half of hour.
Just for fun...^^

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PostPosted: Wed Jan 05, 2011 14:57 pm 
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Heh heh, Very nice :)

What's it look like from head-on?

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PostPosted: Wed Jan 05, 2011 16:42 pm 
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Someone please do a helo and a ship.

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PostPosted: Wed Jan 05, 2011 21:19 pm 
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KAPTOR wrote:
Someone please do a helo and a ship.


You mean a Helo landing on a ship and taking off?

If so I did that 4 years ago on the Tico...

Or do you mean a stretched out insane helo and ship shape?

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Last edited by CAG Hotshot on Thu Jan 06, 2011 03:22 am, edited 1 time in total.

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PostPosted: Wed Jan 05, 2011 21:20 pm 
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radical_d wrote:
Heh heh, Very nice :)

What's it look like from head-on?


Isnt the super guppy suppossed to be as round as it is tall?

I think they carry rocket boosters in it for NASA right?

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PostPosted: Wed Jan 05, 2011 21:22 pm 
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The front view would be like this.
It should be a round, but there are not enough point to creat a circle.

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There is super guppy lib download, it is just for fun (actually the work is used to test FASHion), so not reality.
http://sourceforge.net/projects/fash/fi ... B/download

For the request of halo and ship, FASHion 0.4b can work well with the most of airplanes, including helicopters.
but still need some improved to edit all other objects, including ship.
some ship can be show partially, such as TICON, but the most of ship cannot show well.

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But you can still try it.
Since FASHion 0.4b is not released officially.
Here is a rough instruction for beta users. FASHion is all windows op now, no more command modes.

---------------------------------------


1. install Google Sketchup8
2. put shedit.rb in to Plugin dir in Google Sketchup8
3. put your *.sh and fash.exe together in somewhere
4. execute Sketchup8, FASHion is at Plugin menu
5. Plugin->Shape->Extract, choose that sh file, use new method to extract, (old method for older sh)
6. a tmp dir will be generated in the same place of sh files
7. Plugin->Load vertex->Coordinates group 00->cd into tmp dir->choose the first VEX file, waring, EDG* and FAC* cannot be loaded.
8. you will see your sh are shown by points and edges. you can move points to see what happened.
9. if you move point, the edges do not follow, use Plugin->Redraw->Coordinates group 00 to redraw
10.Plugin->Save vertex->Coordinates group 00, your modification would be saved into VEX files
11.Plugin->Shape->build, choose that sh file, then your sh files would be reduilt by saved VEX files
12.Plugin->point number, will label every point's number
13.Plugin->draw face, will put face on models
14.Plugin->point change, can be used change one point to another point's location
15.Plugin->point location, can be used to change point XYZ data manually.


-----------------------------------------
https://sourceforge.net/projects/fash


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PostPosted: Wed Jan 05, 2011 22:10 pm 
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In keeping with the Super Guppy theme:

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PostPosted: Wed Jan 05, 2011 22:13 pm 
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That is the ugliest thing I have ever seen in the air. However, the original TU-95 shape is not far behind. In a perfect world I wish we could import the shapes from Falcon and Lock on into the FA Game. Falcon and Lock on are just missing the fun factor of FA.


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PostPosted: Thu Jan 06, 2011 00:03 am 
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Well we can get near that quality if those building shapes (other than myself) would stick to improving the over all details of the specific aircraft instead of dumping out half built shapes.

This is what I do, build in as much detail as I can in not only the shape, but in the skins as well...

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PostPosted: Thu Jan 06, 2011 01:07 am 
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This is final goal which I want to do, import WOE shapes into FASHion, and then transform them to FA shapes.
Since it is my goal, the inital shape modifications are just for test the ability of FASHion.
Just as I say, for fun and test, and want to share my progress to all FA fans.
For FAF, the shapes should be more detailed and accurate.
That why I still reshape T-50 for more reality.
But I am not good on skin editing (I am not a good artist I think..^_^)
So I will release only modificatied shapes and wish skin painting help.

As CAG metioned, the visibility issues with the polygons is very important.
Can you give me some information about that? thank you..:)


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PostPosted: Thu Jan 06, 2011 03:20 am 
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hawke wrote:
This is final goal which I want to do, import WOE shapes into FASHion, and then transform them to FA shapes.
Since it is my goal, the inital shape modifications are just for test the ability of FASHion.
Just as I say, for fun and test, and want to share my progress to all FA fans.
For FAF, the shapes should be more detailed and accurate.
That why I still reshape T-50 for more reality.
But I am not good on skin editing (I am not a good artist I think..^_^)
So I will release only modificatied shapes and wish skin painting help.

As CAG metioned, the visibility issues with the polygons is very important.
Can you give me some information about that? thank you..:)


I dont think that will be a stable or accomplishable goal as those other game shapes have very VERY many more polygons and a much different size scaling system then is what is used in FA...

It wont ever work...

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