KAPTOR wrote:
Ya know with FA farting all over itself on my puter ( it won't even run most of the time without giving a "video mode" error ), I haven't flown it in months, maybee close to two years, I don't even have Tool Kit installed anymore so I have to do this from memory.
At the top of the particular aircraft page ( your Spitfire for instance ) you have all those tabs, "hardpoints" "sounds" "engines" and such. One of them opens up the aircraft envelope. Each "G" will have a graph called a doghouse, you have to edit those data points, they are in feet for altitude and feet per second for speed. Just to make things fun, each G chart affects the one before and the one after including negative Gs. Also, everything on the "aerodynamics" tab will affect what you do in the envelope editing so it is an almost never ending cascade of tweaks until you get it to do what you want it to do. As you add or remove weapons, as you add or remove fuel as you add or remove thrust as you add or remove fuel burn rate it will all change.
I actually got used to four hours of sleep for months on end while editing for my Kapsets and especially for CAGs FAF where we blew the roof off of what everyone thought FA was capable of. We then went on to make accurate air to air only RADARs, air to ground only RADARs, multimode RADARs, and period specific RADARs ( older planes have older RADARs with different capabilities ) greatly improved IR and optical sensors and so on.
I had the data for real F-16 doghouse charts and would you believe my F-16 has a more accurate maneuverability than Falcon 4 back then!
Good luck, and may god have mercy on your soul lol.
lol thanks and no doubt the genius talents of FA people like yourself and CAG. i remeber quite well what you guys had done and cag still amazes me to date with SS of his progress. Indeed FA has a lot of potential for improvement. i had no idea about this chain reaction or relation of G-envelope data and what is in the aerodynamics tabs. i have already edited the g data etc. rate of climb seems to match the aircrafts spec according to wikipedia lol. however dive is much MUCH superior to real world data, i think i need to reduce aerodynamics and improve thrust. im guessing just a weeks work on 1 aircraft and i was hoping to do the following:
air cobras, boston, p40, p47, p51, sb2c, sbd6, ju87, ju88, a26, b-17, b-24, b-29, a6m2, a6m5, f4f, f4u, f6f, he111, il2, yak1, yak3, yak8, lag5, mig1...list goes on so ya i will need some mercy.
Speedy wrote:
Kaptor's right about the flight envelope being quite a chore to modify, but speaking specifically of the roll rate issue, you can change roll acceleration, deceleration, and full roll rate in the .PT file. I'm fairly certain the ".PT file Explained" file Zephyr has in the downloads/info section of the site has it, it's pretty straightforward. Maybe you could look a little closer at it.
Besides changing the roll acceleration rate, you also have to change the full roll rate. If you're having trouble figuring out which ones to change, just open up the F-22 or X-31 file (fastest rolls in the stock game iirc) and compare it with something noticeably slower.
You could also try posting the .PT file so we could see which parts of it you modified.
i tried changing the role rates, at least i think i did but with no results. aircraft still outturns a rapotor in a dogfight despite pulling only 5.5gs. here is the pt file:
Code:
[brent's_relocatable_format]
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;---------------- general info ----------------
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ptr engineOffSound
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;---------------- END OF OBJ_TYPE ----------------
;---------------- START OF NPC_TYPE ----------------
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ptr hards
;---------------- END OF NPC_TYPE ----------------
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;-------------------------------- A-1
; 4G area = 0.190600
; 5G area = 0.153000
; 6G area = 0.077550
; 3 = rating for A-1
;---------------- END OF PLANE_TYPE ----------------
:ot_names
string "Hurricane"
string "(RAF) Hurricane Mk.IIA"
string "HH.PT"
:shape
string "hsf.SH"
:shadowShape
string "kin_s.SH"
:loopSound
string "&prop16.11K"
:secondSound
string "&prop20.11K"
:engineOnSound
string "&propon2.11K"
:engineOffSound
string "&prp2off.5K"
:hudName
string "a7.HUD"
:ctName
string "f.BI"
:defaultTypeName0
string "VIS240.SEE"
:defaultTypeName1
string "M113.JT"
end
link to pt file explained
http://farc.3synergy.net/misc/PT_layout_6.zip