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PostPosted: Wed May 21, 2003 00:45 am 
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Joined: Sun May 18, 2003 04:05 am
Posts: 142
Location: Taiwan
The way I make them right now is to change the dirt runway texture so it is invisible... However, the problem is that the "invisible" texture disappears as soon as you get a certain distance away from it, and the shape looks ugly...

Has anyone else found out a good way to make an invisible runway?

-Speedy


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PostPosted: Wed May 21, 2003 01:05 am 
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Joined: Fri Feb 07, 2003 19:00 pm
Posts: 763
Check the PT file info available at :

http://www.angelfire.com/ab6/jkpete106/downloads/dlpage_160.html

There is a line for max visual distance right below service entry date in the .OT file. You can reduce this to a value so that the object disappears before the invisible texture disappears.

Zephyr


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PostPosted: Wed May 21, 2003 04:51 am 
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Joined: Mon Apr 07, 2003 00:26 am
Posts: 1409
Location: Mid-Coast USA
I tried this for my amphibian water landing strip, but when you get close to getting it to dissapear with the visual setting it also dissapears from RADAR(even thought I NEVER messed with the RCS entry at all). So you have to decide if you want that or not.

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PostPosted: Wed May 21, 2003 18:11 pm 
Well why would you want an invisible runway to appear on radar? I would think the idea of the invisible runway, at least what motivated me to create it, was to have an area 'roughed' out that was landable by helos and STOVL aircraft like the Harrier or F-35.. That is why I made it and why I would htink you would want it also, to simulate an area for your seaplane to land... After all there is no radar reflection for a runway made out of water, other then the clutter of the ocean!


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PostPosted: Wed May 21, 2003 22:08 pm 
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Joined: Sun May 18, 2003 04:05 am
Posts: 142
Location: Taiwan
Well actually the reason why I would want to make an invisible runway is because I have new airfield tiles in the Taiwan map but it doesn't match with any runway texture I've changed...

-Speedy


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PostPosted: Thu May 22, 2003 15:54 pm 
Then why dont you alter them to match the existing runways in the simf as overlays? That is what I did in FA Futures for my airbase tiles. If you use the standard terrain tile detailing as the runwya it will be way to pixelated as the terrain tile pixels are at a different magnification then the game object pexels (about 256 times larger for the terrain tile pixels) which is why the runways in the cities look so bad in CWF...


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PostPosted: Fri May 23, 2003 01:10 am 
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Joined: Sun May 18, 2003 04:05 am
Posts: 142
Location: Taiwan
I don't quite follow you... If I add the edited airfield textures to a airfield terrain tile, it is still quite pixelated as the terrain pixels themselves are quite large...

Could you make it a big more clearer?

-Speedy


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