CAG Hotshot wrote:
Might I ask why you consider the carriers in FA to be a weakness?
The graphics of aircraft carriers is gradualy improved together with the overall development of the game graphics, from very simple Eisenhower through advanced Wasp to detailed Kitty Hawk.
I thought a kind of "revival" of an aircraft carrier.
Firstly:
Carrier does not respond to any approaching danger from the air. Does not fire any missiles, does not fire from any of onboard weapons.
Secondly:
Carrier deck (as well as other airports scenery) acts like a dead ghost town.
I miss there any moving parts such as rotating radar antenna or raised and lowered jet blast deflectors during takeoff, parked aircraft with folded wings, deck cranes and some personal (although only static).
The only sign of life is Cat Officer and emergency helicopter in ukrainian missions.
Once upon a time I tried (following the example of your Airbase-Templates for FAF Korea 2003) placed the parked scenery aircrafts on the deck - it was nearly clockwork. I tried to modify the scenery aircraft with folded wings in the shape editor.
Unfortunately, I never had enough free time and shape editing is not my strong point.
...but this is just only a vision. Maybe I am too influenced by new eye candy simulators like Lock On.