Zephyr Net


Return to the Fighters Anthology Resource Center

Go to the VNFAWING.com Forums
It is currently Tue Apr 16, 2024 00:58 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 10 posts ] 
Author Message
PostPosted: Thu Dec 03, 2015 16:47 pm 
Offline
User avatar

Joined: Sun May 23, 2004 18:24 pm
Posts: 597
Location: Indiana
Right now, I'm playing/modifying the Ukraine Campaign. Every time I land on the ship, the plane gets rearmed. How do I stop this?

Secondly, after editting the cam file for Ukraine, I have 5 extra A-7s (should be zero). I read Kaptor posted in the past that there is no fix for this. Is this still true?

Thanks.


Top
 Profile  
 
PostPosted: Wed Dec 09, 2015 00:22 am 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4402
Dont know about the A-7s, but you only refuel rearm (as far as I know) on a carrier when you taxi back towards the cat after release from the wire and have used at least 200lbs of fuel. Where on deck are you rearming?

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Last edited by CAG Hotshot on Sat Dec 12, 2015 18:23 pm, edited 1 time in total.

Top
 Profile  
 
PostPosted: Wed Dec 09, 2015 21:35 pm 
Offline
User avatar

Joined: Sun May 23, 2004 18:24 pm
Posts: 597
Location: Indiana
As soon as the trap is complete (plane stops; throttle automatically goes to zero), the a/c is refueled/rearmed.


Top
 Profile  
 
PostPosted: Sat Dec 12, 2015 18:22 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4402
That is a hard coded rearm procedure... This is in a campaign, right? So you cant use cheats to refuel before trapping...

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
PostPosted: Sat Dec 19, 2015 22:00 pm 
Offline
User avatar

Joined: Sun May 23, 2004 18:24 pm
Posts: 597
Location: Indiana
I guess I should've checked my notes first.

time 6 0
usGroundSkill 1
usAirSkill 1
themGroundSkill 2
themAirSkill 2
Allowrearmrefuel 0 <--- Add this line in mission file right before first object.
obj
type NIMZ.NT
pos 729385 0 408826
angle -45 0 0
nationality3 0
flags $4017
speed 0
alias -1
name USS Washington
skill 1
react $c000 $0 $0
searchDist 25
.


Top
 Profile  
 
PostPosted: Thu Dec 24, 2015 02:01 am 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4402
That is a neat trick on the refuel, but I have never worked on campaign missions so all of it is a new neat trick to me! lol

You should give the Nimitz a longer search distance than 25 miles...

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
PostPosted: Thu Dec 24, 2015 16:46 pm 
Offline
User avatar

Joined: Sun May 23, 2004 18:24 pm
Posts: 597
Location: Indiana
[quote="CAG Hotshot"]...You should give the Nimitz a longer search distance than 25 miles...[/quote]

It all depends on what the mission is and what I want to accomplish in order to make the mission fun (as opposed to realistic).

I just modified the Ukraine mission 'Stealthy Ivan'. Originally, the mission had a stealthy Su-37 sneak up and attack the carrier while you defend yourself from Su-27s shooting at you after launching from the carrier. Somewhere from US Navy Fighters to Fighters Anthology, the Su-37 disappeared and was replaced with the Su-35.

Allowing the carrier to defend itself makes the mission boring. So, to counter this, I increased the strike force attacking the carrier, changed the storyline to say that the enemy is testing a new jammer (reflecting current events), and made the ship's defense system inactive. Lastly, the player's (and wingman's) aircraft has its radar disabled (command line: hardpoint 2 0 <--location of radar on my version of F/A-18C).


Top
 Profile  
 
PostPosted: Thu Mar 03, 2016 01:46 am 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4402
usnraptor wrote:
CAG Hotshot wrote:
...You should give the Nimitz a longer search distance than 25 miles...


It all depends on what the mission is and what I want to accomplish in order to make the mission fun (as opposed to realistic).

I just modified the Ukraine mission 'Stealthy Ivan'. Originally, the mission had a stealthy Su-37 sneak up and attack the carrier while you defend yourself from Su-27s shooting at you after launching from the carrier. Somewhere from US Navy Fighters to Fighters Anthology, the Su-37 disappeared and was replaced with the Su-35.

Allowing the carrier to defend itself makes the mission boring. So, to counter this, I increased the strike force attacking the carrier, changed the storyline to say that the enemy is testing a new jammer (reflecting current events), and made the ship's defense system inactive. Lastly, the player's (and wingman's) aircraft has its radar disabled (command line: hardpoint 2 0 <--location of radar on my version of F/A-18C).


That is some nice imaginative thinking on your part!

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
PostPosted: Fri Dec 08, 2017 14:39 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4402
usnraptor wrote:
I guess I should've checked my notes first.

time 6 0
usGroundSkill 1
usAirSkill 1
themGroundSkill 2
themAirSkill 2
Allowrearmrefuel 0 <--- Add this line in mission file right before first object.
obj
type NIMZ.NT
pos 729385 0 408826
angle -45 0 0
nationality3 0
flags $4017
speed 0
alias -1
name USS Washington
skill 1
react $c000 $0 $0
searchDist 25
.


You ought to save this and add it to the files here for understanding the campaign editing... its good stuff!

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
PostPosted: Fri Dec 08, 2017 17:35 pm 
Offline
User avatar

Joined: Sun May 23, 2004 18:24 pm
Posts: 597
Location: Indiana
The notes/tips I've collected throughtout the years can be found here:

http://myplace.frontier.com/~usnraptor/Fighters%20Anthology/Misc

Anyone is free to add stuff on my website to theirs.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group