Zephyr Net


Return to the Fighters Anthology Resource Center

Go to the VNFAWING.com Forums
It is currently Sat Nov 23, 2024 21:51 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Paratroopers
PostPosted: Sat Oct 31, 2015 00:01 am 
Offline
User avatar

Joined: Sun May 23, 2004 18:24 pm
Posts: 616
Location: Indiana
[b]Do any of you guys have (or know where to find) the .SH and .pic files to use for paratroopers?[/b]

I messed around with the files for ejection, but he just rides the seat down.

Over the summer, I did develop a 28 MK-82 bomb clip which my bombers use to carpet bomb with.

Also, I have Sega Afterburner music files for Fighters Anthology. File sizes total 16 MB.

If anyone's interested in either, let me know.


Top
 Profile  
 
 Post subject: Re: Paratroopers
PostPosted: Mon Nov 02, 2015 20:58 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4436
I went a different way... My paratroopers are modifications of the ejection shape but they are not dropped by the carrying aircraft... Instead they are placed were you want them to drop and they "eject" from an invisible shape and float down (2 paratroopers per invisible plane) ... you just have to be imaginative so that you have a ground bombardment going on for when the invisible plane crashes into the ground after the paras ejected and blows up it doesn't stand out...

They will always eject because the invisible aircraft has almost no fuel.

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
 Post subject: Re: Paratroopers
PostPosted: Wed Nov 04, 2015 22:03 pm 
Offline

Joined: Sun May 18, 2003 04:05 am
Posts: 142
Location: Taiwan
CAG Hotshot wrote:
I went a different way... My paratroopers are modifications of the ejection shape but they are not dropped by the carrying aircraft... Instead they are placed were you want them to drop and they "eject" from an invisible shape and float down (2 paratroopers per invisible plane) ... you just have to be imaginative so that you have a ground bombardment going on for when the invisible plane crashes into the ground after the paras ejected and blows up it doesn't stand out...

They will always eject because the invisible aircraft has almost no fuel.


Now *that* is a pretty creative idea! Something I'm curious about is if you've found a way to get past the aircraft limit per mission in FA? I imagine that a large paratrooper drop would take up quite a few of these invisible aircraft, limiting the number of aircraft available to use for the rest of the mission?


Top
 Profile  
 
 Post subject: Re: Paratroopers
PostPosted: Fri Nov 13, 2015 15:46 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4436
Unfortunately no, that is a hard coded limit and I have not found a way around it... But you dont really need that many in the air at once anyway as you can simulate on going ground warfare from those paras that have already hit the ground before you entered the mission and are engaging the enemy while the rest float down... This ground combat also provides cover for all the invisible planes crashing into the ground.

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 48 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group