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 Post subject: CAM Files
PostPosted: Sun Dec 24, 2017 22:14 pm 
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Location: New York, USA
Where the heck in the toolkit were they? I can't seem to find them anywhere.

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 Post subject: Re: CAM Files
PostPosted: Mon Dec 25, 2017 03:08 am 
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Location: Indiana
If you want the original cam files, then go here: ftp://ftp.frontier.com/pub/users/usnrap ... 0Files.zip

Otherwise, you'll have to go through that whole extraction stuff.

Here's one Zephyr did, though I haven't tried it: http://jkpeterson.net/fa/misc/cache.zip

Here's one I have used in the past with success: http://jkpeterson.net/fa/misc/p2cgui.zip


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 Post subject: Re: CAM Files
PostPosted: Mon Dec 25, 2017 22:57 pm 
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Is that how we did it then I can't remember - I could have sworn that they were accessible in the toolkit. I basically copied the default files into a directory but the game won't recognize them when they're in as a LIB.

The cache one is just shapes & HUDs which I can access so those are not an issue. The other one just talks about PTR files nothing about CAM files.

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 Post subject: Re: CAM Files
PostPosted: Mon Dec 25, 2017 23:50 pm 
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Location: Indiana
My toolkit has this file:

folder TOOLKIT --> folder CACHE --> file LIBPTR.CAM

^^ Using the p2cgui.zip programs will allow you to change this to cache (usually select it to be cache.m). From there, you use the toolkit to extract the files via Missions --> Mission File


Just so you know, I'm still using WinME. For problems involving newer Operating Systems, I won't be much help.

For the Lib issue, I actually don't use Libs for FA. I just put the individual files into my FA folder (with the game files) and play the game like that.


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 Post subject: Re: CAM Files
PostPosted: Tue Dec 26, 2017 21:40 pm 
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usnraptor you are never allowed to quit here! We need you to much to help us old guys remember the stuff we discovered oh so long ago! lol...

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 Post subject: Re: CAM Files
PostPosted: Tue Dec 26, 2017 23:39 pm 
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Location: Indiana
Thanks.
I'm an old guy myself, 44 yo. Back in 1995 (September I think), I went to a video rental store. On display were some Thrustmaster sticks (F-4 style) packaged with Navy Fighters. I thought "Finally, I can play Falcon 3.0 with a stick instead of the arrow keys." I remembered an acquaintance months prior mentioning something about Navy Fighters. So, I was like "piss on it, I'll check it out." So began a 22 year romance.

I still haven't figured how to prevent wingleaders from zombie flying (flying to waypoint when tasked to attack.) It's a major irritant with the current Yankee Station build.


Last edited by usnraptor on Wed Dec 27, 2017 00:51 am, edited 1 time in total.

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 Post subject: Re: CAM Files
PostPosted: Wed Dec 27, 2017 00:13 am 
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Some of my work has been on hex editing the AI files to change behavior... I have improved missile avoidance making the AI go defensive when fired upon... Have not worked on what you are talking about... Can you elaborate?

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 Post subject: Re: CAM Files
PostPosted: Wed Dec 27, 2017 00:50 am 
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Example: Wingman and I are flying along. I have a flight of 4 MiGs (or whatever aircraft) assigned to attack me when they reach waypoint B. The flight gets to Way B. The 3 wingman turn to attack us. The wingleader selects us as a target, yet will continue to fly straight & level. When the wing leader reaches Way C, then (usually) he'll turn to attack like the others.

Sometimes, he'll continue to fly all the waypoints without reacting.

In general, it is a rare condition. Lately though, it has been happening often.

You guys have this problem? I just figured it was a bug in the programming.


[Sorry Cent, didn't mean to threadjack]


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 Post subject: Re: CAM Files
PostPosted: Wed Dec 27, 2017 21:39 pm 
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usnraptor wrote:
Example: Wingman and I are flying along. I have a flight of 4 MiGs (or whatever aircraft) assigned to attack me when they reach waypoint B. The flight gets to Way B. The 3 wingman turn to attack us. The wingleader selects us as a target, yet will continue to fly straight & level. When the wing leader reaches Way C, then (usually) he'll turn to attack like the others.

Sometimes, he'll continue to fly all the waypoints without reacting.

In general, it is a rare condition. Lately though, it has been happening often.

You guys have this problem? I just figured it was a bug in the programming.


[Sorry Cent, didn't mean to threadjack]


What capability level are you giving to the AI aircraft?

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 Post subject: Re: CAM Files
PostPosted: Thu Dec 28, 2017 00:45 am 
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 Post subject: Re: CAM Files
PostPosted: Fri Dec 29, 2017 03:33 am 
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Interesting... What other commands do you have the wingleader doing at waypoint C?

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 Post subject: Re: CAM Files
PostPosted: Fri Dec 29, 2017 21:34 pm 
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He would have the same attack target as the other wingmen, whether it's a general attack order (i.e. fighter, structure, etc..) or it's a specific target (i.e. Thanh Hoa bridge), yet fly straight n level.

My Yankee station Y11.M, you fly as a wingman. Your wingleader (CDR Stockdale) exhibits the same behavior as mentioned (atleast it is on my machine). He will acquire the target, but continue to fly straight n level.

I think I'll do a video.

Update video: https://youtu.be/NFkM25GRBU8 ** I took down video.

We start out in the clouds. At the next two waypoints, the wingleader is "Acquiring" but not attacking.

Sorry the quality looks like my home movies from the '70s.


Last edited by usnraptor on Sat Sep 08, 2018 00:46 am, edited 1 time in total.

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 Post subject: Re: CAM Files
PostPosted: Sun Dec 31, 2017 00:05 am 
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usnraptor wrote:
He would have the same attack target as the other wingmen, whether it's a general attack order (i.e. fighter, structure, etc..) or it's a specific target (i.e. Thanh Hoa bridge), yet fly straight n level.

My Yankee station Y11.M, you fly as a wingman. Your wingleader (CDR Stockdale) exhibits the same behavior as mentioned (atleast it is on my machine). He will acquire the target, but continue to fly straight n level.

I think I'll do a video.

Update video: https://youtu.be/NFkM25GRBU8

We start out in the clouds. At the next two waypoints, the wingleader is "Acquiring" but not attacking.

Sorry the quality looks like my home movies from the '70s.


Ok hate to say this but that sounds like a bug in your mission as I cant replicate it...

You might have a memory corruption in the mission file... Been though that... It only went away for me when I created new missions... If this is in a new campaign then your campaign is corrupted... Either way it isnt good news. :(

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 Post subject: Re: CAM Files
PostPosted: Tue Sep 18, 2018 23:13 pm 
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usnraptor wrote:
I still haven't figured how to prevent wingleaders from zombie flying (flying to waypoint when tasked to attack.) It's a major irritant with the current Yankee Station build.


I believe I solved this issue. If the waypoint is marked "React to threats with EQUAL force.", the wingleader may continue to fly along until his wingmen are all dead or have used up all of their ammo.


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 Post subject: Re: CAM Files
PostPosted: Thu Sep 20, 2018 21:09 pm 
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Ok I see now... I had much different commands on the waypoints which is why I couldnt replicate it.

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