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PostPosted: Mon Oct 15, 2018 21:39 pm 
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Ok then I will build the crash shapes and skins as well, plus correct the shadow... you get better stability that way...

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PostPosted: Mon Oct 29, 2018 02:07 am 
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The 25 missions are built. I still have to do other stuff to get the campaign ready.


*Spoiler Alert*

=========================
Individual Mission Guide:
=========================

Z720509 Operation Pocket Money: 2 A-6A, wingman - mission success when designated structures are destroyed.

Z720510a Trolling for MiGs: 2 F-4J, wingman - mission success when strike force goes Feet Wet.

Z720510c Hai Duong Railyard: 2 F-4J, wingleader - mission success when strike force goes Feet Wet.

Z720510p Buck Fever: 2 A-7E, wingleader - mission success when designated bridge is destroyed.

Z720518 Haiphong Highway Rail Bridge: 2 F-4J, wingleader - mission success when strike force goes Feet Wet.

Z720518a Uong Bi Thermal Power Plant: 3 A-6A, wingleader - mission success when designated structures are destroyed.

Z720523 Haiphong Petroleum Products: 2 F-4B, wingleader - mission success when strike force goes Feet Wet.

Z720611 Nam Dinh Power Plant: 2 F-4B, wingleader - mission success when strike force goes Feet Wet.

Z720612 Transshipment Express: 1 A-6A, Solo - mission success when designated structures are destroyed.

Z720621 Third Time's a Charm: 2 F-4J, wingleader - mission success when strike force goes Feet Wet.

Z720719 Cave Dweller: 2 A-7E, wingleader - mission success when shelter and bridge are destroyed.

Z720730 Sneaky Pete: 1 A-6A, solo - mission success when designated structures are destroyed.

Z720807 Canyon Passage 407: 2 A-7A, wingleader - mission success when wingman survives and SH-3 goes Feet Wet.

Z720810 Night Sparrow: 2 F-4J, wingman - mission success when strike force goes Feet Wet.

Z720911 Deja Vu: 2 F-4J, wingleader - mission success when strike force goes Feet Wet.

Z720922 Convoy: 2 A-7E, wingleader - mission success when 20 vehicles are destroyed.

Z721006 The Dragon's Jaw is Broken: 2 A-7A, wingleader - mission success when bridge is destroyed.

Z721010 Yellow Dusk: 2 A-6A, wingman - mission success when two hangers are destroyed.

Z721219 Polish Sausage: 1 A-6A, solo - mission success when warehouses are destroyed, ship not destroyed.

Z721219a Bat Out of Hell: 1 RA-5C, solo - mission success when waypoints completed.

Z721219b Styx and Stones: 2 A-7E, wingleader - mission success when patrol boats are destroyed.

Z721220 Unsportsmanlike Conduct: 3 A-7E, wingleader - mission success when five SA-2Fs are destroyed.

Z721226 Maximum Effort: 2 A-6A, wingleader - mission success when B-52s safely reach Feet Wet.

Z721228 End of Broadcast: 2 F-4J, wingman - mission success when strike force goes Feet Wet.

Z730112 Final Kill: 2 F-4B, wingleader - mission success when bandit is destroyed.


F-4B : 3
F-4J : 7
A-6A : 7
A-7A : 2
A-7E : 5
RA-5C : 1


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PostPosted: Thu Nov 01, 2018 01:21 am 
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CAG,

Do you have the A-5 shape/texture ready?

Did you ever get the AN-2 shape/texture working?


The A-5 appears in several missions and is played in one mission.

I need to tweek the Cam file, ready the playset, and update the website.


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PostPosted: Fri Nov 09, 2018 04:32 am 
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usnraptor wrote:
CAG,

Do you have the A-5 shape/texture ready?

Did you ever get the AN-2 shape/texture working?


The A-5 appears in several missions and is played in one mission.

I need to tweek the Cam file, ready the playset, and update the website.


You estimated mid November so I had planned on finishing up this weekend on the A-5 and the AN-2 early next week(12th or 13th).

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PostPosted: Fri Nov 09, 2018 12:03 pm 
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Sounds great. I can integrate them at any time.


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PostPosted: Sun Nov 11, 2018 21:11 pm 
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usnraptor wrote:
Sounds great. I can integrate them at any time.


Ok good... I am running some final tests on the new shape for a last look at any possible stability errors... Where should I send it when completed?

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PostPosted: Sun Nov 11, 2018 22:41 pm 
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My e-mail address is at the bottom of my website.

http://myplace.frontier.com/~usnraptor/


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PostPosted: Thu Nov 15, 2018 02:56 am 
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I have a CTD bug in the shape I am trying to track down... Very Frustrating!

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PostPosted: Sat Nov 17, 2018 23:58 pm 
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Good news I think I found the error and will be testing it with Duke online Monday Night..

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PostPosted: Mon Nov 26, 2018 04:30 am 
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Duke and I have finally conquered the FA multiplayer connection with XP and Win7 together... It was a nightmare so we should be able to complete testing this week. I am working on this all day tomorrow so I should be able to send you the first Beta for testing Tuesday or Wednesday for you to test with your libraries then any uncovered multiplayer issues from testing with Duke can be dealt with at the same time with any issues you may uncover...

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PostPosted: Mon Nov 26, 2018 14:34 pm 
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Sounds great; looking forward to it.


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PostPosted: Mon Nov 26, 2018 21:27 pm 
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Has anyone tried mplayer with W10?

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PostPosted: Tue Nov 27, 2018 01:26 am 
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usnraptor wrote:
Sounds great; looking forward to it.


I identified one of the problem areas in the shape and need some input from you for which solution to use to fix the issue...

The shape destabilized due to the front wing strakes as they stretch the wing shapes to much and cause the skin file to distort and crash the game... They run from the tip of the engine inlet to the wing root... You can see them on a real RA-5C here at the following link...

https://www.skytamer.com/NA-316.html

https://www.skytamer.com/1.2/2007/7151.jpg
https://www.skytamer.com/1.2/2007/7154.jpg


As you can see on the original A-3J / A-5A these strakes did not exist and were added later to the RA-5C...
Original A3J / A-5A here...

https://www.militaryfactory.com/aircraf ... aft_id=268


That last link has a tremendous number of pictures of various versions of the Vigilante... I can either delete the attempt on the existing shape or use the wing flap polygons to replace them, but that will mean no visible flaps on the aircraft... So which is more important for you on the shape?

A-5 line drawing without leading edge wingroot strakes

https://www.the-blueprints.com/blueprin ... ilante.gif

Image

A-5 Line drawing with leading edge wingroot strakes....

http://www.airwar.ru/image/idop/spy/ra5/ra5-1.gif

Image

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PostPosted: Tue Nov 27, 2018 12:12 pm 
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I never paid attention to the fact that it had wing strakes. However, I would notice flaps missing.

Keep the flaps.


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PostPosted: Tue Nov 27, 2018 22:39 pm 
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usnraptor wrote:
I never paid attention to the fact that it had wing strakes. However, I would notice flaps missing.

Keep the flaps.



They wouldn't be missing they just wouldn't work because they would be part of the wing polygons instead of a separate polygon...

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