usnraptor wrote:
I was building new airports for the Korean map, and was trying to match the layout as close as possible to the real-life version.
Both of the single runways in FA have the player park to the right, with a little square tarmac. The original usnf runway has parking to the left, with the appearance of two tarmacs (even though only one is active).
I was going for a certain look. If we were able to make only one runway the active for both landings and departures, then the other could be lined or covered with buildings, equipment, etc..
Ok I see what you are getting at but the problem is that I have no idea how to change the locations of the way the AI taxi to the runway or how the game determines which runway is active... Have you tried importing the USNF runways? The shape and object file as well as the skin file (texture)?
By the way you are duplicating the work I am doing for FAF Korea. There are only a few single runway airbases in Korea in real life. There are even 3 and 4 runway airports/airbases. I built Incheon airport with 4 runways. Works pretty well. I altered the shapes to better represent how they look in real life and altered the map to allow for their semi-proper location to work in the sim...
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