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 Post subject: Re: VLS Missiles
PostPosted: Sun Jun 20, 2021 21:37 pm 
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I finally solved it.
Not on my own mind you.

I basically swiped Zephyr's RIM-67 from his 5.3 LIB and used it as a basis for my RIM-66L.
The crazy part is even when I 100% mimicked the settings, still no go.

Not a clue what I was doing differently.

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 Post subject: Re: VLS Missiles
PostPosted: Wed Jun 23, 2021 03:52 am 
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Centurian57_369th wrote:
I finally solved it.
Not on my own mind you.

I basically swiped Zephyr's RIM-67 from his 5.3 LIB and used it as a basis for my RIM-66L.
The crazy part is even when I 100% mimicked the settings, still no go.

Not a clue what I was doing differently.


That is a toolkit Bug... Kaptor ran into something similar when making aircraft PT Files. Even if the settings were mimicked they failed. He got around it somehow.

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 Post subject: Re: VLS Missiles
PostPosted: Wed Jun 23, 2021 18:37 pm 
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CAG Hotshot wrote:
Centurian57_369th wrote:
I finally solved it.
Not on my own mind you.

I basically swiped Zephyr's RIM-67 from his 5.3 LIB and used it as a basis for my RIM-66L.
The crazy part is even when I 100% mimicked the settings, still no go.

Not a clue what I was doing differently.


That is a toolkit Bug... Kaptor ran into something similar when making aircraft PT Files. Even if the settings were mimicked they failed. He got around it somehow.

I would love for that to be it because I was really spinning my wheels just trying to figure this one out and ran into wall after wall.

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 Post subject: Re: VLS Missiles
PostPosted: Mon Jul 05, 2021 05:56 am 
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Centurian57_369th wrote:
CAG Hotshot wrote:
Centurian57_369th wrote:
I finally solved it.
Not on my own mind you.

I basically swiped Zephyr's RIM-67 from his 5.3 LIB and used it as a basis for my RIM-66L.
The crazy part is even when I 100% mimicked the settings, still no go.

Not a clue what I was doing differently.


That is a toolkit Bug... Kaptor ran into something similar when making aircraft PT Files. Even if the settings were mimicked they failed. He got around it somehow.

I would love for that to be it because I was really spinning my wheels just trying to figure this one out and ran into wall after wall.


Try messaging Kaptor. He still comes by every now and then...

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FA Futures/FA-2 is Still Being Worked On and Will Be Released...


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 Post subject: Re: VLS Missiles
PostPosted: Fri Jun 14, 2024 03:13 am 
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Joined: Sun May 23, 2004 18:24 pm
Posts: 617
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Centurian57_369th wrote:
I finally solved it.
Not on my own mind you.

I basically swiped Zephyr's RIM-67 from his 5.3 LIB and used it as a basis for my RIM-66L.
The crazy part is even when I 100% mimicked the settings, still no go.

Not a clue what I was doing differently.


For the past couple of nights, I have been working on the Ticonderoga VLS setup. I started with my own, then grabbed some info from Cent's GRX Ticon and what was said in here. Then moved on to mimicking (without directly copying) from JKPFA. I tried all sorts of stuff, including having missile heading (facing) left and right. For quite a while, my ship would only detect me long range from head-on. From back or side, I was practically right on top prior to being fired on. Even creating a long-range radar facing aft didn't work.

Here is what made the difference : When I installed VIS360.SEE from JKPFA (with the prior mentioned radar removed), my ship detected and attacked at long range regardless from what angle I approached (flying in an A-6). It detected and fired during all weather conditions. It detected the F-22 from over 30 miles out, but (fortunately) never fired on it; not even while passing overhead.

Note: it still requires a missile that is created to properly work as well. The statement above was made with ASROC from JKPFA.


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 Post subject: Re: VLS Missiles
PostPosted: Sun Jun 23, 2024 09:46 am 
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VIS360.SEE details

Range is 200 nm on both RWS & TWS
FOV Heading and Pitch is 180 on both RWS & TWS
And it's a laser seeker

My laser seeker was I think 999 or 500 so everything else was the same. Ultimately, when I wound up just using the missile from JKPFA as a template I didn't make edits to my seekers or ships and it worked fine.

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