Zephyr Net


Return to the Fighters Anthology Resource Center

Go to the VNFAWING.com Forums
It is currently Fri Nov 22, 2024 06:11 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 7 posts ] 
Author Message
PostPosted: Thu Dec 09, 2021 21:10 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4436
I have decided to remove all names from buildings such as Warehouse, Factory, Hangar, Apartment, etc... When flying in a real aircraft the buildings are not labeled for you... You don't know what that building is for unless you are briefed about it before flight... This will not only remove some of the "arcadeism" of FA but also cut down on separate items since you couldn't use a factor to simulate a hospital or Hangar because the name FACTORY would come up in the item window when in flight. So item duplication will be removed, cutting way down on item numbers. So now a single item can used to simulate a Hangar, a Factory, a Warehouse, or a Barracks. Should cut the number of items down significantly...

Some items like Airbases and Airports will stay named because it does give you the airbase or airport name on your inflight map and in your targeting pod. Plus that name is used in the text messages that appear from ground control...

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
PostPosted: Thu Dec 09, 2021 21:40 pm 
Offline
User avatar

Joined: Sun May 23, 2004 18:24 pm
Posts: 616
Location: Indiana
Of coarse, if the mission requires you to destroy the objects, it'll still say "mission objective" on it.


Top
 Profile  
 
PostPosted: Thu Dec 09, 2021 22:36 pm 
Offline
User avatar

Joined: Fri Aug 29, 2003 19:11 pm
Posts: 2154
I use something of a hybrid approach. When I'm using close-in weaponry I turn off the window view but if the sortie requires something like a cruise missile, I have to turn it on otherwise it's impossible to know what you're aiming at, which wouldn't be the case with GPS-guided munitions such as JASSM.

_________________
Centurian


Top
 Profile  
 
PostPosted: Fri Dec 10, 2021 19:59 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4436
Centurian57_369th wrote:
I use something of a hybrid approach. When I'm using close-in weaponry I turn off the window view but if the sortie requires something like a cruise missile, I have to turn it on otherwise it's impossible to know what you're aiming at, which wouldn't be the case with GPS-guided munitions such as JASSM.

The Window view is actually a semi accurate version of the TGP... In both Thermal and Camera views its not to bad so there is no reason to turn it off...

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
PostPosted: Fri Dec 10, 2021 20:00 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4436
usnraptor wrote:
Of coarse, if the mission requires you to destroy the objects, it'll still say "mission objective" on it.


That is removable as well... It just requires a hex edit.

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
PostPosted: Fri Dec 10, 2021 23:19 pm 
Offline
User avatar

Joined: Fri Aug 29, 2003 19:11 pm
Posts: 2154
CAG Hotshot wrote:
Centurian57_369th wrote:
I use something of a hybrid approach. When I'm using close-in weaponry I turn off the window view but if the sortie requires something like a cruise missile, I have to turn it on otherwise it's impossible to know what you're aiming at, which wouldn't be the case with GPS-guided munitions such as JASSM.

The Window view is actually a semi accurate version of the TGP... In both Thermal and Camera views its not to bad so there is no reason to turn it off...


If you have a TGP.

_________________
Centurian


Top
 Profile  
 
PostPosted: Tue Dec 14, 2021 06:09 am 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4436
Centurian57_369th wrote:
CAG Hotshot wrote:
Centurian57_369th wrote:
I use something of a hybrid approach. When I'm using close-in weaponry I turn off the window view but if the sortie requires something like a cruise missile, I have to turn it on otherwise it's impossible to know what you're aiming at, which wouldn't be the case with GPS-guided munitions such as JASSM.

The Window view is actually a semi accurate version of the TGP... In both Thermal and Camera views its not to bad so there is no reason to turn it off...


If you have a TGP.


Russia, China, US and all of NATO fly with TGPs on every mission these days.

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 38 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group