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PostPosted: Sat Jan 08, 2022 12:38 pm 
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Nice spot. Come to think of it, I haven't spent hardly any time in the toolkit help file. Perhaps I should.

JT file is corrected and will be posting new update when I get a chance.


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PostPosted: Sat Jan 08, 2022 16:30 pm 
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Also for reference this is line #113 on the JT file.

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PostPosted: Tue Jan 11, 2022 06:45 am 
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Centurian57_369th wrote:
I just opened my FATK to see how many objects I have that I need to change.
Given how many, this is a problem for another day :)

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byte 3 <--- Explosion if Destroyed, Crater Size (in feet)


Just something I noticed too on your JT file.
In the FATK helpfile it says this value is actually in 16 feet increments so a value of 3 = 48 feet.
I haven't tested it but just what I saw.


Have you tried making a giant crater for a nuclear blast?

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PostPosted: Tue Jan 11, 2022 11:17 am 
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Nope - I am still trying to rethink how I want to treat damage from nuclear blasts in-game with the damage modeling system I made.
It's a low priority though.

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PostPosted: Fri Jan 14, 2022 02:37 am 
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You should do some experimenting for fun...

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