I was thinking someone had built a guard tower at one time, but couldn't find it. So, I built one.
The texture comes from the Hanoi Hilton (bricks) and pasted onto a control tower
(_CTWR1.PIC and _CTWR1_A.PIC). Modded pic-name inside the shape file. Now,
it is GTWR1.SH, _GTWR1.PIC and _GTWR1_A.PIC
Since scenery objects (*.OT) don't allow hardpoints, I selected the ZIF31.NT to start with.
Went into Movement (in the toolkit) and changed all data points to 0 (zero).
Went into Hardpoints (also in the toolkit), changed ZIF31.JT to T12_4.JT.
- Set Location to Centerline; QTY to 32767
- Check Require Load
- Set Up/Down Offset to 60.
- Set Slew Limit Heading to 180
- Set Slew Limit to 60
- All other values to zero; all other boxes unchecked.
3Dshape: gtwr1.SH
At this point, I tested it out. It appeared in Pro under AAA. Ok, that's tolerable.
Flew against it; it worked well. Blew it up, and instead of the damage shape
appearing, I got the damaged vehicle shape.
Here is the fix:
[brent's_relocatable_format]
;---------------- START OF OBJ_TYPE ----------------
;---------------- general info ----------------
byte 3
word 210
word 162
ptr ot_names
dword $821
word $800 <----- Change this to word$100
ptr shape
dword 0
dword 0
Now, the game recognizes it as Scenery on the Pro (and mission) map AND
when the object is destroyed, the structure destroyed shape remains. The
file is still named GTWR1.NT.
![Image](http://myplace.frontier.com/~ocsdor/GTWR1.jpg)
The files can be found in here:
http://myplace.frontier.com/~usnraptor/Fighters%20Anthology/Scenery/Scenery.ZIP