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Community Aircraft Pack (CWP) - CWP v0.02 released! http://jkpeterson.net/forum/viewtopic.php?f=6&t=2569 |
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Author: | Eagle114th [ Sun Sep 22, 2024 12:00 pm ] |
Post subject: | Community Aircraft Pack (CWP) - CWP v0.02 released! |
Hello everyone! Welcome to the Community Aircraft Pack (CAP), the purpose of this Jane's Fighter Anthology PIC and SH package is to share our works with the community, so we can share it for mod projects. Anyone are free to use any SH and PIC they want to and please make sure to add our names to the credits for the work on SH and PIC files. I want to give big thanks to Terrance for OpenFA tools, Plurry for explaining us about how SH works, CAG Hotshot, USNRaptor, Centurian (Outlaw), EZBurger, and other modders for the SH and PIC files, and finally, Jane's Fighter Anthology developer team for making awesome Jane's FA! I also want to thank everyone for the feedback, they are the reasons why I can keep improving the mod pack further. I have released the first version of CAP v0.01 which includes improved F-4 Phantom II shapes. I am currently working on Miarge III series. I will post the screenshot soon. ----------------------------------------------------------------------- DOWNLOAD: DOWNLOAD LINK: (CWP v0.02) https://www.mediafire.com/file/lzo8av1k ... 2.zip/file ------------------------------------------------------------------------------ CHANGE LOG v0.01 - The first release - Added F-4 Phantom II series v0.02 - Added Mirage III and Mirage 5 Series ------------------------------------------------------------------------------ CURRENT PLANS AAMs - Working on IAI Kfir and Mirage 2000 series ------------------------------------------------------------------------------ FUTURE PLANS - MANY PLANES OVERHAUL ------------------------------------------------------------------------------ NOTES AND COMMENTS: - SCOPE OF CWP Project: I am more focused on modifying the vertexes and move them around to make each aircraft look closer to actual aircraft shape. However, for the texture, I intend to create or enhance them while keeping the original skin resolution size (Low resolution). It takes too much time to re-configure the location of each skin points on the texture. If I want to turn skins into higher resolution, it would take me weeks, if not month to do each plane. I rather to focus more on the shape improvement, and create or improve the low resolution skins, which would allow me to work on multi-planes at the same time. However, i intend to maximum the best looking texture in the low resolution environment as possible. - IMPROVE CWP assets further; To anyone who want to improve the assets of CWP further, you are more than welcomed to do it. In fact, I encourage that. All I ask of you is to add the community and my name to the credit, that's all. It would do us the great joys to see any aircraft updated shape and texture being improved even further by any modders. - FA standard size and re-scaling; As mentioned above, based on OpenFA and the notes from Terrance, author of OpenFA, each vertexes is 4 inches for shape size. I am using that to rescale each aircraft to that standard. - Dynamic Roundel System vs Texture based roundels; There are two versions in CWP, you will see two type of folders: _GENERAL Nations folders _GENERAL folder contains aircraft with Dynamic Roundels systems (DRS), it contains the rounds that automatically appear on upper left and lower right part of wings. And this time, it is updated to use shader, so it no longer glow in the dark. However, for nations' folders, DRS is disabled and replaced by roundels on texture. This version contains more roundels and detailed texture on aircraft. - Providing feedback; Feedback are always most helpful for improving or fixing issues with any shapes or skins. Please feel free to provide the feedback in either discord or forum. ----------------------------------------------------------------------- Thank you for enjoying our mods! Eagle114th / Flowing Dragon |
Author: | Eagle114th [ Mon Sep 23, 2024 21:05 pm ] |
Post subject: | Re: Community Aircraft Pack (CWP) |
Hello everyone! I am working on Mirage 5 series, including Nesher. For both Shahak and Nesher, I am making two versions of desert camo, with and without the black / orange triangle. Here are two versions of IAI Nesher: Eagle114th |
Author: | CAG Hotshot [ Tue Sep 24, 2024 00:51 am ] |
Post subject: | Re: Community Aircraft Pack (CWP) |
Nice Work!!! |
Author: | Eagle114th [ Wed Sep 25, 2024 10:32 am ] |
Post subject: | Re: Community Aircraft Pack (CWP) |
CAG Hotshot wrote: Nice Work!!! Sir, thank you!!! I am happy you like the projects I am doing! I am almost completed with Mirage E2 and SDE. Mirage 5F is completed. WIll post screenshots soon! Cheers! |
Author: | Eagle114th [ Thu Sep 26, 2024 09:06 am ] |
Post subject: | Re: Community Aircraft Pack (CWP) - CWP v0.02 released! |
Hello everyone!, New version of CWP v0.02 is now released. The download link, along with more informations and comments in the first post. Eagle114th |
Author: | Eagle114th [ Sun Sep 29, 2024 01:32 am ] |
Post subject: | Re: Community Aircraft Pack (CWP) - CWP v0.02 released! |
Hello everyone, I i have the report to share; Firsst I want to thank CAG Hotshot for inpsiring me to improve my old texture with newer version. After seeing his F-16XL and Eurofighter with new engine cowling texture, I decided to improve F-4s in CWP and see if I can make new texture from stratech. This is the result: Based on this image: BEFORE AFTER In-game I am updating all variants of F-4s with improved texture and will use it on IAI Kfir series too. Eagle114th |
Author: | Eagle114th [ Sun Sep 29, 2024 03:12 am ] |
Post subject: | Re: Community Aircraft Pack (CWP) - CWP v0.02 released! |
Early F-4s are getting new engine texture updates too. Eagle114th |
Author: | plurry [ Mon Sep 30, 2024 14:00 pm ] |
Post subject: | Re: Community Aircraft Pack (CWP) - CWP v0.02 released! |
The quality of your work continues to improve with each new model |
Author: | Eagle114th [ Mon Sep 30, 2024 21:05 pm ] |
Post subject: | Re: Community Aircraft Pack (CWP) - CWP v0.02 released! |
Hello Plurry, Thank you! I am learning and grow more each time I work on various projects. Right now I am re-doing all roudnels because by the nature of low resolution. In case anyone wonder why I stay in FA's deafult low resolution environment; It is due ot my concerns of FA crashing if there are too many high resolution texture everywhere because FA is desigend to handle limited memories. And that is where any modders comes in, and that is to expand / improve skins into higher resolution for CWP / CAP. I am learning how to make smooth roundel in low resolution as possible: Eagle114th |
Author: | plurry [ Tue Oct 01, 2024 15:33 pm ] |
Post subject: | Re: Community Aircraft Pack (CWP) - CWP v0.02 released! |
About the roundels in general. Roundels are only good for creating quick missions. And no matter how well you try to make them, they'll never look good enough. They'll always be blocky because of the way the transparency is handled in the game. In my opinion, roundels are absolutely useless in Campaigns and Pro Missions. In these situations, I'm more in favor of making the insignia as part of the textures. It makes all equipment, and especially aircraft, look much better and more authentic, especially when you add more specific graphic elements for individual units and squadrons. |
Author: | Eagle114th [ Tue Oct 01, 2024 21:27 pm ] |
Post subject: | Re: Community Aircraft Pack (CWP) - CWP v0.02 released! |
plurry wrote: About the roundels in general. Roundels are only good for creating quick missions. And no matter how well you try to make them, they'll never look good enough. They'll always be blocky because of the way the transparency is handled in the game. In my opinion, roundels are absolutely useless in Campaigns and Pro Missions. In these situations, I'm more in favor of making the insignia as part of the textures. It makes all equipment, and especially aircraft, look much better and more authentic, especially when you add more specific graphic elements for individual units and squadrons. Precisely! I think and feel the same as you do. I rather to crfeate roundels being part of texture, it feel much more real this time. I don't understand why Jane's FA only create two roundels for each plane, one on upper of left wing, and lower of right wing. It makes no sense. NOTE: Just for clarifying, the pixelizated circles I created above is for roundels on the low resolution texture, not the 'roundel' system. Another thing that surprised me, many of pllane have texture coordination not correctly aligned with each other. For example, on IAI KFIR, i was surprised that left wing, canard, and other part does not display exact same texture as another side. I had to fix it. At least I am learning how to fix it, which is major pain in ass. But it's worth it, because iit looks great in Jane's FA. Eagle114th |
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