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 Post subject: Special Mission Codes
PostPosted: Fri Jun 03, 2022 15:53 pm 
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http://myplace.frontier.com/~usnraptor/Fighters%20Anthology/Misc/M%20Editting%20Tips.txt

The following are my mission editing notes pertaining to the special mission codes found in some Ukraine and Kuril campaign missions. This is what I have discovered over the past couple of weeks:

=============
Mission Codes
=============


- Some of the (mostly) campaign missions have special codes for certain missions. The best known example is code u01 for the 1st campaign mission of the Ukraine campaign. When Yeltsin's aircraft receives damage, it broadcast "THIS IS AEROFLOT FLIGHT 261. EMERGENCY! EMERGENCY!".

- The line used in the mission is: "code u01", typically place between "view" and "sides" in the top
section of the mission file.

- The file the code is actually located in is a ".MC" file, example: "U01.MC". These can be editted
using a hex editor program.

- In order for the codes to work, certain conditions have to be met. In the case of code u01, the aircraft
that broadcast the emergency must be: "alias -2" and the player's aircraft must be alias -12. When the
aircraft takes damage from enemy fire, it'll play the broadcast.

- All items involved with the code must have the alias as listed below. The item does not have to be the
same type as in the original mission. In default code u34, both items were Sacramento ships. In the now
modified U3D, the first item became an aircraft carrier (WASHINGTON) and the second item became an aircraft (RAWHIDES). As each one receives damage, it sends its message and makes its broadcast.

- Many of the codes come with sound. Most are just a beep sound ( ^RADIOBP.5K )while some speak a message such as the AEROFLOT ( ^AEROFLT.5K ) broadcast in code u01 OR "BOGEYS, HIGH INBOUND FROM THE NORTHEAST" ( ^BOGEYHI.5K and ^FROMTHE.5K and ^NTHEAST.5K ) broadcast in code u07.

Codes:
------

B18 (Playset - Baltic NATO 2009 campaign)
broadcast: E-2C: "CONTACT, BOMBERS HIGH INBOUND FROM THE NORTHEAST"
broadcast: E-2C: "TU-160s PROTECTED BY SU-35s, SPLASH 'EM!"
condition: player's aircraft must be alias -50
notes: timed.


CATFAIL (default)
broadcast:
condition:
notes: this code causes a catapult launch failure.


EXTRA01 (default)
broadcast:
condition:
notes: No noticeable action.


FOO (default)
broadcast: The time is now >= 10 seconds!
condition:
notes: ^RADIOBP.5K. Code is not found in any mission.


K16 (default)
broadcast: J-STARS: "SCRAMBLE TO ALPHA AND AWAIT INSTRUCTIONS
broadcast: J-STARS: "DESTROY DESIGNATED TANKS AT ALPHA"
broadcast: J-STARS: "WHEN FINISHED, EGRESS TO BRAVO"
broadcast: J-STARS: "DESTROY DESIGNATED TANKS AT BRAVO"
broadcast: J-STARS: "WHEN FINISHED, AWAIT INSTRUCTIONS AT ALPHA"
broadcast: J-STARS: "DESTROY DESIGNATED TANKS AT ALPHA"
broadcast: J-STARS: "WHEN FINISHED, EGRESS TO BRAVO"
broadcast: J-STARS: "DESTROY DESIGNATED TANKS AT BRAVO"
broadcast: J-STARS: "WHEN FINISHED, AWAIT INSTRUCTIONS AT ALPHA"
condition: tank aliases: -8, -9, -10, -39, -40, -41, -73, -74; player alias -36.
notes: T-72s in order of appearance: -8 & -10, -40 & -41, -9 & -73, -39 & -74.
Tanks must be destroyed in a timely manner, otherwise mission failure.


K17 (default)
broadcast: SH-60: "WE'RE PICKING UP THE PILOT"
broadcast: SH-60: "THE PILOT IS ON BOARD"
condition: SH-60 alias -56; pilot down (PLTDWN.NT) alias -57; player alias -59.
notes: when SH-60 reaches waypoint B, 1st message is played. when SH-60 reaches
waypoint C, 2nd message is played. There is nothing special about the waypoints
themselves. At waypoint C, the downed pilot (PLTDWN.NT) will disappear.


TRAIN01 (default)
broadcast:
condition:
notes: No noticeable action.


U01 (default)
broadcast: "THIS IS AEROFLOT FLIGHT 261. EMERGENCY! EMERGENCY!"
broadcast: IL-96: "THANKS FOR THE HELP"
condition: The craft making the broadcast must have alias -2; player is alias -12.
notes: when the aircraft receives damage, it makes the 1st broadcast. It
makes the 2nd broadcast at mission completion.


U07 (default)
broadcast: E-2C: "BOGEYS, HIGH INBOUND FROM THE NORTHEAST"
condition: player's aircraft must be alias -43
notes: timed.


U08 (default)
broadcast: None.
condition: Kirov must be alias -34.
notes: this causes Kirov to have 50% damage.


U11 (default)
broadcast: KRIVAK DESTROYED BY FRIENDLY SUB
broadcast: SOVREMENNYY DESTROYED BY FRIENDLY SUB
broadcast: KRIVAK DESTROYED BY FRIENDLY SUB
condition: aliases -41, -46, and -45, in order.
notes: timed. Computer destroys those ships. Player must
be alias -49. A ship (any) must be alias -53.


U12 (default)
broadcast: AWACS: "Bogeys to the NW, obtain visual ID"
condition: player's aircraft must be alias -41
notes: timed.


U15 (default) - [Bad Code]
broadcast: AWACS: "BOGEYS, HIGH INBOUND OUT OF THE NORTHEAST"
broadcast: F-14: "Go on home, we'll take it from here"
condition: player's aircraft must be alias -22
notes: timed. Bad code: this code causes aircraft to get "hung up."


U22 (default)
broadcast: E-2C: "CONTACT, BOGEYS, LOW INBOUND FROM THE NORTH"
condition: player's aircraft must be alias -17
notes: timed.


U23 (default)
broadcast: FAC: "FEBA IS 10 MILES WEST OF WAYPOINT ALPHA"
broadcast: FAC: "ATTACK ADVANCING TANKS AND APC'S, THEY'RE CROSSING THE HIGHWAY"
condition: player's aircraft must be alias -7
notes: timed.


U2C (Playset - Ukraine 1994 campaign)
broadcast: FAC: "FEBA IS LOCATED NEAR WAYPOINT DELTA"
broadcast: FAC: "ATTACK ADVANCING TANKS AND APC'S, THEY'RE CROSSING THE HIGHWAY"
condition: player's aircraft must be alias -7
notes: timed.


U24 (default)
broadcast: KNIGHT HAWKS: "COMMENCING BOMBING RUN"
condition: player's aircraft must be alias -30
notes: timed.


U2D (Playset - Ukraine 1994 campaign)
broadcast: BLUE BLASTERS: "ENTERING MOLDOVA NOW"
condition: player's aircraft must be alias -30
notes: timed.


U25 (default)
broadcast: USAF F-15: "BINGO FUEL. TAKE OVER, WE'RE GOING HOME"
broadcast: CONVOY: "THANKS FOR THE TOP COVER"
condition: player's aircraft must be alias -23
notes: 1st is timed; 2nd may be based on mission complete.


U29 (default)
broadcast: AWACS: "CONTACT, BOGEYS HIGH INBOUND FROM THE SOUTHEAST"
broadcast: AWACS: "SU-34'S PROTECTED BY MIG-29'S, TAKE THEM!
condition: player's aircraft must be alias -50
notes: timed.


U2I (Playset - Ukraine 1994 campaign)
broadcast: CG-51: "CONTACT, BOGEYS HIGH INBOUND FROM THE NORTHEAST"
broadcast: CG-51: "SU-24s PROTECTED BY SU-27s, SPLASH 'EM!"
condition: player's aircraft must be alias -50
notes: timed.


U34 (default)
broadcast: SACRAMENTO: "WE'RE UNDER FIRE, PLEASE ASSIST!"
broadcast: SACRAMENTO: "WE'RE UNDER FIRE, PLEASE ASSIST!"
condition: attacked ships are alias -3 and -4 ; player's aircraft alias -12
notes: message given when ships receive damage. this works on aircraft too.


U3D (Playset - Ukraine 1994 campaign)
broadcast: WASHINGTON: "WE'RE UNDER FIRE, PLEASE ASSIST!"
broadcast: RAWHIDES: "WE'RE UNDER FIRE, PLEASE ASSIST!!!"
condition: attacked ships are alias -3 and -4 ; player's aircraft alias -12
notes: message given when ships receive damage. this works on aircraft too.


UKR01 (default)
broadcast:
condition:
notes: No noticeable action. Code is not found in any mission.


UKR02 (default)
broadcast:
condition:
notes: No noticeable action.


VIET03 (default)
broadcast:
condition:
notes: No noticeable action.
=======================
edited: 09 Jun 2022


Last edited by usnraptor on Fri Feb 23, 2024 04:33 am, edited 1 time in total.

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PostPosted: Sun Jun 12, 2022 21:13 pm 
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Joined: Sun May 23, 2004 18:24 pm
Posts: 617
Location: Indiana
CAG Hotshot wrote:
Can those radio messages be changed by importing different ones like the other sound files?


Inside the .MC files, you can see where they make reference to the sound files. You can change the sound file reference in the same manner that you would change aircraft or weapons in the .cam files (using a Hex Editor program).

So far, I have only done one sound file name change of which the new name was the same length as the old one, and the sound file was a default file.

Likewise, I believe a new sound file could be made, given a default name or its own unique name, and be integrated into the .MC file. I haven't done it, but it seems very likely possible. {Update 2024 : Yes, new sound files can be made and used, with either default names or new names so long as the name is the same length as the file you wish to replace in the .MC file.}

For those wondering where to find these .MC files, you can find them in the Def_Libfiles.zip by going to the USNRaptor FA Google Drive at https://drive.google.com/drive/folders/1wKRgSeZCzlEmDvl2uvZlC4x6Uar1Dh17, and looking inside the FA Default Libs folder. Then download the Def_Libfiles.zip. Inside that .zip is the individual files that are found inside default FA Lib files.

The link for Def_Libfiles.zip is currently: https://drive.google.com/file/d/1Ad_3AEJVizQf_vGBfnZ9cTHfLscVnGJ2/view?usp=sharing . If, for some reason, I update this file, google drive will give it a new address (I'm pretty sure).


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PostPosted: Wed Dec 04, 2024 04:22 am 
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Joined: Sun May 23, 2004 18:24 pm
Posts: 617
Location: Indiana
Update for the Archives:

On missions using the K16 code, or any modded derivitive of it, the player is able to kill/allow to be killed items : 1. marked as "must survive" 2. friendly objects and/or 3. wingmen, without being penalized for it.

The only thing that matters for a 'mission success' is the objects designated for destruction are killed within their assigned time frame.


[Note: code K16 is used on default FA Kuril Campaign, mission 16 in which the player must fly back and forth between two waypoints, destroying designated targets (two at a time).]


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