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 Post subject: SAM stuff again
PostPosted: Mon Jun 09, 2003 15:55 pm 
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Ok. I'm looking at the S-125 right now. Along with the launchers on the site there is the P-15 (Flat Face) or P-15M (Squat Eye) surveillance/target acquisition radar, and the Low Blow fire control radar.

I take it for a site kill, the Low Blow would have to be taken out; the P-15 could/would continue to track targets, but the missiles would not fire cuz there's no fire control radar.

So, what I would have to do is have the Low Blow have the hardpoints for the missiles, with P-15 and launchers as scenery objects. Right? Or am I missing something?


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 Post subject: Re: SAM stuff again
PostPosted: Mon Jun 09, 2003 16:01 pm 
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"By Jov I think he's got it!"


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 Post subject: Re: SAM stuff again
PostPosted: Mon Jun 09, 2003 16:09 pm 
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Just one more question (I love columbo *g*):

How would I change an OT to a NT? Would it work to take a NT as a basis, and just change the ref'd SH file to the one I want? For example: using Long Track as a basis, then changing the 3D Shape reference from SA6LTR.SH to KING.SH (Tall King) work? Or is it as is so often the case with FA, Not That Simple?


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 Post subject: Re: SAM stuff again
PostPosted: Mon Jun 09, 2003 16:14 pm 
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Actually, yet another question.

The S-125 missile can dive, and therefore be used against surface targets and ships. Can this be simulated in any way in FA?


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