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PostPosted: Wed Sep 03, 2003 20:55 pm 
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everytime I launch some aim 7's at a bunch of enemy fighters straight on, they just keep coming straight on and make no attempt whatsoever to dodge the missles except for dropping chaff.

my wingmen, however, seem to always break out of formation when an enemy fighter launches at them as well as dropping chaff.

anyway to have the enemy fighters break formation and dodge missles?


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PostPosted: Wed Sep 03, 2003 22:04 pm 
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err Outryder explained this good on the previous board and I meant to copy it for the FA Sup Manual so if anyone gets a hold of it lemme know.

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PostPosted: Thu Sep 04, 2003 00:42 am 
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I would have to suggest that it depends on how the enemy aircraft WP assignments are set up. I suspect that it depends on what the skill level is set at for the enemy planes also. A novice may not use any evasive moves where as an experienced enemy or ACE might do alsorts of tricks to dodge a missle. Most of time, it's been my experience that the enemy aircraft do take evasive actions to dodge missles, but not always.

If the enemy planes are effectively breaking the missle locks with their chaffe early it would not be necessary to use evasive manuvers. I don't even do it if my chaffe breaks the lock, unless the missle gets pretty close before the lock is broken.

Make sure you are firing your missles when the hit % readout is above 80%, (prefferably 85% or higher)

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PostPosted: Fri Sep 05, 2003 19:36 pm 
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Dam, I just thought of something. Are you maintaining your Radar Lock on the target plane until the AIM-7 gets to it?

Unlike the AMRAAM 120's that are "fire and forget", you have to keep a radar lock on the target plane until the AIM7 either hits or misses. If you select another target after firing the Sparrow you disengage the guidance. There wouldn't be any need for the enemy plane to make evasive moves to avoid a missle that is in freeflight.

I've never had much luck with the Aim7's myself. Don't find them very effective.

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PostPosted: Sat Sep 06, 2003 00:58 am 
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Outryder369th wrote:
Dam, I just thought of something. Are you maintaining your Radar Lock on the target plane until the AIM-7 gets to it?

Unlike the AMRAAM 120's that are "fire and forget", you have to keep a radar lock on the target plane until the AIM7 either hits or misses. If you select another target after firing the Sparrow you disengage the guidance. There wouldn't be any need for the enemy plane to make evasive moves to avoid a missle that is in freeflight.

I've never had much luck with the Aim7's myself. Don't find them very effective.


Sparrow's are tough to use. You need to gain lock on a target, fire, and switch to another target so that the missile goes to the new target and the plane never jinks or uses chaff or anything. It's good.

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PostPosted: Sat Sep 06, 2003 02:55 am 
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naturally it depends alot on who's AIM-7 you use, mine are descent. I've had pilots tell me the later versions (they've been constantly updated) are at LEASTE as good as AMRAAM if not better as far as resistance to jamming and chaff, but...you still got to guide them all the way. Where-as you only have to guide AMRAAM part of the way.

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PostPosted: Mon Sep 08, 2003 13:39 pm 
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Th AI files in FA are very... shall we say, unique?

Wingmen AI and enemy AI are quite different. However, I have found that if you create each formation of aircraft(both friendly and enemy) with you as the wingleader then the game will assign the more intelligent AI to those aircraft and they all will break formation and jink to avoid inbounds.. IF the inbounds are CW guided weapons and not AMRAAM style missiles...


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PostPosted: Mon Sep 08, 2003 17:31 pm 
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In GR6 I did some major work on the AIM-7s so they are pretty good. The AIM-7Es do suck for the most part but the Fs and Ms are great. I have seen AI like ascend sometimes as they drop chaff though.

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PostPosted: Tue Sep 09, 2003 18:10 pm 
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Yes they do a vertical break... I have also found that the capabilities of the performance and power of the aircraft dictates what maneuvers the AI selects to use... THe more power in the engines, the more likely the AI is to use vertical maneuvering...


I even got into a vertical rolling scissors with a MIG-29 in FA Futures this weekend! :shock:


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PostPosted: Tue Sep 09, 2003 18:55 pm 
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Hell I've actually seen AI evade my AIM-9X which as you all know is IIR so that means flares are useless. AI has evaded them on me so...

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PostPosted: Tue Sep 09, 2003 19:11 pm 
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So that must mean you didnt make a realeastic AIM-9X! (heh)...

WIth its thrust vectoring and countermeasure rejection, the SUper snake is unbeatable in real life. It can out maneuver any aircraft in the air with its thrust vectoring and pull upwards of 100Gs.. coulpeld with its unbeatable seeker means that if you modelled it correctly the AI would not be able to out maneuver it... :twisted:


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PostPosted: Tue Sep 09, 2003 20:21 pm 
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CAG Hotshot wrote:
So that must mean you didnt make a realeastic AIM-9X! (heh)...

WIth its thrust vectoring and countermeasure rejection, the SUper snake is unbeatable in real life. It can out maneuver any aircraft in the air with its thrust vectoring and pull upwards of 100Gs.. coulpeld with its unbeatable seeker means that if you modelled it correctly the AI would not be able to out maneuver it... :twisted:


No I did it was seriously a fluke.

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PostPosted: Fri Sep 19, 2003 04:29 am 
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[size=9]Th AI files in FA are very... shall we say, unique?

Wingmen AI and enemy AI are quite different. However, I have found that if you create each formation of aircraft(both friendly and enemy) with you as the wingleader then the game will assign the more intelligent AI to those aircraft and they all will break formation and jink to avoid inbounds.. IF the inbounds are CW guided weapons and not AMRAAM style missiles...[/size]

So basically, what I should do is take my PLAYER aircraft, asign it to WING RED (for example), then create a bunch of other jets (the one's I want to be ENEMY) and add each of them to WING RED. Once finished adding as many to the wing I want, then REMOVE my aircraft from WING RED. Then, assign my jet to WING BLACK, and repeat the process?

The game will then assign the WINGMEN AI to the ENEMY AI of different wings? You can really tell a big difference?


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PostPosted: Fri Sep 19, 2003 16:35 pm 
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Well actually NO... but here is how you do it...

You create a red flight with you as wingleader. THEN add all the wingmen to red flight. THEN create a friendly aircraft and make it a human player (means the previously human controlled red aircraft will now automatically become computer controlled) instead of computer player, THEN use it to create a blue wing and THEN add wingies as usual... do this for as many aircraft as you can will be needing in your mission...

CAG out...


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