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PostPosted: Wed Sep 10, 2003 18:51 pm 
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After working with the sourcecode I have determined the reason why we can get the AI controlled sams to attack inbound Scuds or get AI aircraft to target inbound cruise missiles...

It is due to the fact the game does not recognize the TYPE of object as engageable . The AI simply does not recognize it, due to the simple fact that missiles are not addressed in the source code as a TYPE of object to engage. AI is strictly limited to engaging ships, aircraft, structures, vehicles, and infantry type objects, etc. Missiles do not fall within these categories, as they are not definable object at all. Thus you can not tell the AI to engage them and the AI can not categorize the type of object as an engageable target...

Looks like i will be able to fix this, but it will take some time. But it IS fixable...

CAG out...


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PostPosted: Wed Sep 10, 2003 23:51 pm 
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CAG Hotshot wrote:
After working with the sourcecode I have determined the reason why we can get the AI controlled sams to attack inbound Scuds or get AI aircraft to target inbound cruise missiles...

It is due to the fact the game does not recognize the TYPE of object as engageable . The AI simply does not recognize it, due to the simple fact that missiles are not addressed in the source code as a TYPE of object to engage. AI is strictly limited to engaging ships, aircraft, structures, vehicles, and infantry type objects, etc. Missiles do not fall within these categories, as they are not definable object at all. Thus you can not tell the AI to engage them and the AI can not categorize the type of object as an engageable target...

Looks like i will be able to fix this, but it will take some time. But it IS fixable...

CAG out...


Muchos interesantes. What exactly is in order to fix it?

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PostPosted: Thu Sep 11, 2003 14:05 pm 
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I have to alter the source code and alter the AI target list to include trackable missiles. Then recompile the source code to a new exe and then test it out. And I cant do any of that until Tank gets back at the end of this month or October, since he helps me with the recompile...


Last edited by CAG Hotshot on Thu Sep 11, 2003 15:58 pm, edited 1 time in total.

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PostPosted: Thu Sep 11, 2003 15:49 pm 
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I don't understand all this source code stuff, a while back you said you'd never be able to get it cause only the Janes programers knew it (or something like that), and now you have the code? How?

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PostPosted: Thu Sep 11, 2003 16:25 pm 
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Big, Big, Big,

You have been on the General Topics forum to long and missed all this?

Tank and I decompiled the FA.exe file to obtain the assembly language version of the FA source code that was originally compiled to create the FA.exe by EA...

Its not the creation code, which is in C++, its the altered assembly language version. But it still contains all the same information. Its just 1 million times harder to reprogram as Assembly language is not user friendly at all!


Last edited by CAG Hotshot on Thu Sep 11, 2003 16:44 pm, edited 1 time in total.

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PostPosted: Thu Sep 11, 2003 16:30 pm 
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I kinda understand all that, but I read that you unlocked it- but on your site the page wont load that details of how you did it.

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PostPosted: Thu Sep 11, 2003 16:45 pm 
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Taht is becasue that page isnt created yet! LOL! I have been so busy readying the latest version of FA Futures, that I have not had any time to do the work I want to do on the VNFAWING.com website!

That will change soon though, as I will be working on the site in bits and pieces daily...


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PostPosted: Thu Sep 11, 2003 18:22 pm 
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Ok, rgrt. But when you do create the page.........try speaking in plain English, ok? Not all this computer programer stuff.......... :lol:

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PostPosted: Thu Sep 11, 2003 21:18 pm 
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Hi CAG,

Can you in your spare tiem, post a faq manual for FA exe editing, and also the source code stuff?
Thanks,

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PostPosted: Fri Sep 12, 2003 15:41 pm 
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Uhhhh.... That is quite a request there...

Hex editing is a learned art. To truly understand the hexadecimal code you need to first have an understanding of the computers use of these codes and what each row and column means to the realated letter/number there...

This isnt easy by any means. I would suggest you take a course in hexadecimal coding first!

CAG out...


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PostPosted: Sat Sep 13, 2003 12:13 pm 
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So basically Cag we're looking at an altered EXE file in essence. Would there be a way to just alter a separate copy of the exe just so that it incorporates this little thingy but nothing else in that the exe is basically default except the addition to shoot down missiles?

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PostPosted: Tue Sep 16, 2003 10:04 am 
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That would not be difficult, however I do not do default FA edits. And my version of the source code is based on the FA Futures version of the exe...

I dont have a default FA exe (remember my request for FA cds to repalce my damamged cds?)

CAG out...


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PostPosted: Tue Sep 16, 2003 22:22 pm 
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lol yeah I keep forgetting. I don't ahve any CD-Rs though...is there anyway I can get you an image file?

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PostPosted: Wed Sep 17, 2003 17:38 pm 
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I will send out those CDs to you tomorrow... and Thanks!


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