Zephyr Net
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Start-up Screens
http://jkpeterson.net/forum/viewtopic.php?f=6&t=663
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Author:  Centurian57_369th [ Mon Sep 22, 2003 18:50 pm ]
Post subject:  Start-up Screens

For importing startup screens. I can't remember offhand. It's BMP8 256 color right? Do you store the pallette or not?

Author:  KAPTOR [ Tue Sep 23, 2003 01:35 am ]
Post subject:  Re: Start-up Screens

I open the original, then save the pallet. I then open the pic I want to put in and "load pallett" to the new pic (using the pallet of the original screen I just saved). Then I cut and paste the new pic into the still open original pic. THEN I reload the saved pallete onto this altered original pic. Save out of the paint proggy, update/refresh then click the "change pallat" and save as "internal", then save to project.

IF you understand this in the first readthrough you should probobly seek professional help lol

Author:  Centurian57_369th [ Tue Sep 23, 2003 03:43 am ]
Post subject:  Re: Start-up Screens

KAPTOR wrote:
I open the original, then save the pallet. I then open the pic I want to put in and "load pallett" to the new pic (using the pallet of the original screen I just saved). Then I cut and paste the new pic into the still open original pic. THEN I reload the saved pallete onto this altered original pic. Save out of the paint proggy, update/refresh then click the "change pallat" and save as "internal", then save to project.

IF you understand this in the first readthrough you should probobly seek professional help lol


I don't understand it on the 6th read-through...huh?

Author:  CAG Hotshot [ Tue Sep 23, 2003 11:58 am ]
Post subject:  Re: Start-up Screens

Easier solution...

OK Open the selected choose screen just as you do any other graphic in the toolkit. Using your eidtor (I use MS PAint) open the new image and select the entire image and copy it. Now paste that image onto the opened choose screen. it will then be adjusted to that screens pallette and the image will have its colors altered...

Now through testing I have found that each choose screen has a different pallette. So the new image may or may not look good pasted onto teh chosen choose scrre, so I suggest you paste that new image onto every choose screen until you find the one specific screen that it looks the best on, then open the other choose scrrens and use the previously edited (the best looking one) and use the SAVE AS command to save that image as the new choose scrren, thus using that screens pallete for the new screen.

Than way you are not stuck with unattractive images due to that original pallette...

This is what I did in FA Futures to get my new GUI screens to look good...

Author:  KAPTOR [ Tue Sep 23, 2003 13:11 pm ]
Post subject:  Re: Start-up Screens

the "multi-pallat" screens are the major pain in the but. The tarmac screen uses 2 pallats and the choose pilot screen I think uses 3 pallats, took me a LONG time to get the tarmac screen right, almost gave up!

Author:  CAG Hotshot [ Tue Sep 23, 2003 13:22 pm ]
Post subject:  Re: Start-up Screens

The hidden beauty of the toolkit is that you do not have to use those pallettes! If you find any graphic that has a pallette that you like, you simply have to paste your new graphcis to it, then open the graphic you want to alter. trash teh copy that opens from the toolkit and then use the asaveas command to save your graphic as the the trashed one and you have it in the TK as your new pic with the palletter you like...

Author:  Centurian57_369th [ Tue Sep 23, 2003 19:31 pm ]
Post subject:  Re: Start-up Screens

Guys it still won't work. When it loads it's just a swirl of colors and it's unrecognizable. My pictures are BMP8 128 color. I had someone in Windows 98 cut and paste just like the way you said and it looks fine in the toolkit but when you put the .PIC files into the directory and load the game it's fooey!

Author:  KAPTOR [ Wed Sep 24, 2003 00:57 am ]
Post subject:  Re: Start-up Screens

YUP EXACTLY the trouble I was having!! the mutiple re-loadings of the saved pallate of the original fixxed it !!

Author:  CAG Hotshot [ Wed Sep 24, 2003 17:12 pm ]
Post subject:  Re: Start-up Screens

I'm sorry I never suffered that trouble... I dont know what to tell you Cent? Sorry!

Author:  Centurian57_369th [ Wed Sep 24, 2003 19:57 pm ]
Post subject:  Re: Start-up Screens

More reasons for me to leave this F****** game!

Author:  FETCH [ Mon Sep 29, 2003 20:02 pm ]
Post subject:  Re: Start-up Screens

LOL
My solution ....
B&W Images ..... :?

Image

Image

Author:  Centurian57_369th [ Mon Sep 29, 2003 21:43 pm ]
Post subject:  Re: Start-up Screens

It's all fudgy man.

Author:  FETCH [ Wed Oct 01, 2003 12:04 pm ]
Post subject:  Re: Start-up Screens

Quote:
It's all fudgy man.


LOL :oops:

Quote:
More reasons for me to leave this F****** game!


you can remove the man from the game .....
but you can't remove the game from the man

:wink:
in rememberance of PMOK's contributions
one of the coolest beanz that ever gamed


Image

Image

Author:  Centurian57_369th [ Wed Oct 01, 2003 13:03 pm ]
Post subject:  Re: Start-up Screens

FETCH wrote:
Quote:
It's all fudgy man.


LOL :oops:

Quote:
More reasons for me to leave this F****** game!


you can remove the man from the game .....
but you can't remove the game from the man

:wink:
in rememberance of PMOK's contributions
one of the coolest beanz that ever gamed


Image

Image


Bleh P.Mok...bahhh!

Author:  Eagle114th [ Wed Oct 01, 2003 16:36 pm ]
Post subject:  Re: Start-up Screens

FETCH wrote:
Quote:
It's all fudgy man.


LOL :oops:

Quote:
More reasons for me to leave this F****** game!


you can remove the man from the game .....
but you can't remove the game from the man

:wink:
in rememberance of PMOK's contributions
one of the coolest beanz that ever gamed


Image

Image


OH yeah... I missed these old day, and I was in his 0-club message board... Boys, it was so fun, EXCEPT some a$$#*$( people were very immature and judge my bad english while they were nagging on me. I never missed these day, except good people who were discussing about military stuff and FA lib too!

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