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PostPosted: Fri Apr 05, 2019 22:55 pm 
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Joined: Tue Mar 11, 2003 18:54 pm
Posts: 3861
usnraptor wrote:
As mentioned above, I took the default FA_1.lib & FA_2.lib, and using libhack and the toolkit, managed to extract the individual files from inside those libs.

Today, I removed the default FA_1.lib & FA_2.lib from a virgin Fighters Anthology, and replaced those libs with the default files from inside those libs. The game still played; however, there are a few hiccups.

One of those hiccups is the game initialization takes roughly 66 seconds to start.

The second was the campaigns may take roughly 66 seconds to start. The missions load normal time.

Other than that, the game seems to work as normal.

Next, I loaded my modified items, overwriting the default items. Again, the only thing I noticed were the two issues mentioned above.

Libhack is able to disassemble large files, but unable to put large files back together again. In order to import the default libs into the toolkit, the large lib had to be reassembled as smaller libs, then imported into the toolkit. The toolkit also has a limit on the number of items it can have in a project/lib.


I have been hex editing the FATK exe to try to find the file limiter and increase the size of libs that can be made... This might solve the 66 second issue.

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