Zephyr Net http://jkpeterson.net/forum/ |
|
Updates on Terrain edits and how to fix map edit bug... http://jkpeterson.net/forum/viewtopic.php?f=6&t=840 |
Page 1 of 1 |
Author: | CAG Hotshot [ Fri Oct 31, 2003 12:51 pm ] |
Post subject: | Updates on Terrain edits and how to fix map edit bug... |
I have successfully re-edited the Futures Korean Map... I dont remember if I informed everyone of this or not, but the bug in the TK that keeps you from re-editing a map after you have built a map library is due to the TK deleting the MM and T2 files from the TMP folder in the TK... Simply reCOPY(Copy them to TMP do not move them there) them with the windows explorer from your project to the FATK's TMP folder and you will be able to re-edit. This bug repeats itself each time you build the map lib so you will have to repeat it each time to allow re-edits... In addition you will get an "Overflow" error when trying to edit terrain if you have the .MM & the .T2 in the FA folder you are flying from when trying to edit them ... I have also been able to get a good feel on location within the TK elevation editor and have had success at doing small local elevation modifications... In the next version of futures, Seoul (as well as other areas of the map) will have all the rolling hills and small mountains that it has in real life. I have already successfully edited the Wolmido Island and raised it's elevation (90% of the island is a small mountain). You can see the real island in the back ground of the photos below from the landings in 1950 during the Korean War. Also North Korea will also me quite mountainous along the east coast (its currenly flat now)... Hopefully soon I will be able to double the controllable size of the maps to 512 x 512 instead of their surrent 256 x 256 size... CAG out... |
Author: | KAPTOR [ Fri Oct 31, 2003 18:23 pm ] |
Post subject: | Re: Updates on Terrain edits and how to fix map edit bug... |
jeeze man that looks VERY realistic, but the colors seem off. |
Author: | CAG Hotshot [ Fri Oct 31, 2003 18:26 pm ] |
Post subject: | Re: Updates on Terrain edits and how to fix map edit bug... |
HAHAHAHAH ROFLMFAO!!!!!!!!!!!!!!!!!!!!!!!!! |
Author: | KAPTOR [ Fri Oct 31, 2003 18:29 pm ] |
Post subject: | Re: Updates on Terrain edits and how to fix map edit bug... |
i do believe i see a 40 in dat shot |
Author: | CAG Hotshot [ Sat Nov 01, 2003 15:30 pm ] |
Post subject: | Re: Updates on Terrain edits and how to fix map edit bug... |
I'll post some screens from the game for you to compare to the shots above... BTW I have had extreme problems finding pics of what the causeway looks like linking Wolmido Island to the port facilities at Inchon.. Can anyone help me out here? Also does the 50s era causeway still exist? Right now I have it so the only access to the island is via ship to the docs or helo - V/STOL aircraft... CAG out... |
Author: | Hammer_77th [ Mon Nov 03, 2003 17:48 pm ] |
Post subject: | Re: Updates on Terrain edits and how to fix map edit bug... |
<S> Hey CAG - I found ya a pic of the Wolmido Island Causeway circa 2000. Hams |
Author: | Hammer_77th [ Mon Nov 03, 2003 18:25 pm ] |
Post subject: | Re: Updates on Terrain edits and how to fix map edit bug... |
<S> I also found this site with some great pics from the landings in 1950. http://www.korea.army.mil/org/history/kwb3/sld001.htm Hams |
Author: | CAG Hotshot [ Tue Nov 04, 2003 15:37 pm ] |
Post subject: | Re: Updates on Terrain edits and how to fix map edit bug... |
Excellent Hammer! Excellent! I had a smaller map but didnt knwo the extact placement of the casueway.. Anyone have any pics of wht the causeway actually looked like? |
Author: | CAG Hotshot [ Thu Nov 20, 2003 21:38 pm ] |
Post subject: | |
Try as I might, I have been unable to model the causeway to Wolmido on terrain tiles, the game overrites the terrain on the tile water area of the coastal tile, so the causeway dissappears... So much for that! I will have to add the casueway as a low slung bridge, but I wont add it on the default map becuase I dont want the MM file to increase in size again, so far I have been able to keep the item number closer to 400 instead of 600 which is why its alot easier to fly on the map... |
Page 1 of 1 | All times are UTC - 5 hours [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |