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PostPosted: Fri Oct 31, 2003 12:38 pm 
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I cant get my mobile antiship batteries to fire on a ship at anything but close range. I have had this problem for awhile but have forgotten to address it.

No matter what missile I load, and any seeker of any range, the surface vehicle will not fire long range on a ship with general settings to engage ships...

I have tried co loading with loang range lasers, IR seekrs, radards, long range visual seekers....

I come up empty... I have expanded the FOV of the missile seeker and that doest work either...

Now on the reverse, the ship itself has no trouble seeking the antiship missile launcher and blowing it all to hell and back... But I cant gget the ground vehicle to engage the ship. ANd I have tried all the different AIs in the game also, even those not accessable through the TK...
I have tried elevating the seeker and the missile to several hundred feet abve the vehicle to see if it has anything to do with the horison, but still no joy...

Still coming up short on engagement range...

Anyone have an idea?


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PostPosted: Fri Oct 31, 2003 12:55 pm 
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CAG Hotshot wrote:
I cant get my mobile antiship batteries to fire on a ship at anything but close range. I have had this problem for awhile but have forgotten to address it.

No matter what missile I load, and any seeker of any range, the surface vehicle will not fire long range on a ship with general settings to engage ships...

I have tried co loading with loang range lasers, IR seekrs, radards, long range visual seekers....

I come up empty... I have expanded the FOV of the missile seeker and that doest work either...

Now on the reverse, the ship itself has no trouble seeking the antiship missile launcher and blowing it all to hell and back... But I cant gget the ground vehicle to engage the ship. ANd I have tried all the different AIs in the game also, even those not accessable through the TK...
I have tried elevating the seeker and the missile to several hundred feet abve the vehicle to see if it has anything to do with the horison, but still no joy...

Still coming up short on engagement range...

Anyone have an idea?


Use the Sarancha as your base for all ground units.

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PostPosted: Fri Oct 31, 2003 15:02 pm 
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I tried that, and then changed the icon number to a vehicle and it still failed...

Have you been able to make a long ranged ground vehicle engage ships at maximum range of their antiship missiles?


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PostPosted: Fri Oct 31, 2003 18:26 pm 
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I just posted this to the group
ships and vehicles engaging each other :
#1 give the ship or vehicle a long range seeker of a type OTHER than any of the missles on board, IE if you have RADAR and IR missles on board DO NOT give the ship a long range RADAR or IR seeker. I use a LASER cause there are few LASER guided missles on board ships and vehicles.

#2 the ship must have 1 weapon as primary AIR weapon and one prmary AG weapon so leave the "secondary weapon " box unchecked in two weapons, check the others as secondary and they will fire whenever they want to, but ships will only fire ONE guided weapon at a time so they wont fire a Standard and a Sparrow at a target at the same time. Guns? well DONT get within gun range of my Kirov class cruiser lol they all blast you mercilessly.

#3 ships and vehicle WILL engage ground targets as per those action box settings but for some reason vehicles will only do it within a 5 mile radius and ships will do it in a 20-25 mile radius, they will strike a target until destroyed and then look for another. But you can make them engage at any distance (as long as thier weapons will reach) by giving them a waypoint and then clicking that waypoint and then clicking on a target ICON, a dashed yellow line will appear, you can give many waypoints with a target for each waypoint, just put the waypoints close together so it dont take all day for them to get there lol.

Kap, Kap and awaaaay

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PostPosted: Fri Oct 31, 2003 18:38 pm 
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Kap,

You missed the point entirely... This isnt about a ship engaging anything... its about a ground vehicle (armored mobile missile launcher, for example) engaging a ship from its ground location, on shore, at far range and firing its antiship missiles agaisnt the ship itself at long range...

I already gave the vehicle a long range laser and that didnt work.
I then gave the vehicle a long range vis seeker and that didnt work. Then I tried a radar and that didnt work, then an IR seeker and that didnt work...

I tired it as a sarancha using the mobile launchers shapoe file and changed the code to have the game use a vehicle icon and it still didnt work (worked well as the sarancha as a ship, but not after it became a vehicle)

I tell you, there is something as yet undiscovered in the code that limits the engagement range of a vehicle or armored vehcile agaisnt a ship..

Its like it can not see the shiep until it s alomst on top of the vehicle (literly)

Oh well...


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PostPosted: Fri Oct 31, 2003 18:50 pm 
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didnt miss a thing, AS launcher or MLRS it dont make a differance:

#3 ships and vehicle WILL engage ground targets as per those action box settings but for some reason vehicles will only do it within a 5 mile radius and ships will do it in a 20-25 mile radius, they will strike a target until destroyed and then look for another. But you can make them engage at any distance (as long as thier weapons will reach) by giving them a waypoint and then clicking that waypoint and then clicking on a target ICON, a dashed yellow line will appear, you can give many waypoints with a target for each waypoint, just put the waypoints close together so it dont take all day for them to get there lol.

no waypoint, no longrange engagements, I had to go through this with my Chinese AS launcher same problems as your posting here.

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PostPosted: Sat Nov 01, 2003 15:17 pm 
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I can get these same vehicles to engage other vehicles with their missiles, but not ships...

THey will let the ship drive right up to them before opening up on them. It is very weird! I even increased the RCS, ICS, and LCS of the ship and it had no effect... But the same vehicles will fire their missiles at other ground vehicles miles away... BUt not at ships!

My head hurts....


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PostPosted: Sat Nov 01, 2003 16:07 pm 
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Could there be a 150nm limit?

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PostPosted: Sat Nov 01, 2003 16:34 pm 
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150 mile limit? I cant even get ground vehicles to fire on ships at 5(heck maybe even 2) miles, much less 150! .. It salmsot as if the ship is invisible to the launcher unless that launcher is another ship...

I am really at a loss... It isnt the angle of the launcher, as I have tried it at all angles... Its just so strange...


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PostPosted: Sat Nov 01, 2003 20:40 pm 
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You do have quite the valid point and I believe you are right about it being the code.

P.Mok's Project Delta mod, had some beautiful artillery launchers, however they would never engage ships. It's odd as hell...


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PostPosted: Sat Nov 01, 2003 21:16 pm 
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I'm away from base this weekend, when I get back I'll see what my C-802 launcher does

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PostPosted: Mon Nov 03, 2003 14:05 pm 
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Thanks Kap! And its my same launcher (Futures version) of that Chinese missile...


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PostPosted: Mon Nov 03, 2003 17:49 pm 
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tried it last night, my C-802 blows the brains out of Tico, and Kirov from 60+ miles away with waypoint assignment and from about 5 miles away with just the "action boxxes" set so "anti-ship".

question, is the ship you are attacking one of those that you hacked to give them a heliport? Is your C-802 looking for ships but seeing an "airport" instead?

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