
I have noticed over time building missions that :
A) Some planes require the larger airfields to work correctly.
I.E. ... the Mig-21 seems to really prefer a longer runway.
B) Some airports tend to handle 7 maybe 8 at most , depending on aircraft types, without stacking planes on top of another, and or creating the "taxi" situation.
I.E. ... placing plane on the Carriers and or the med sized airports.
So I always "key 3" em to look at what type of airport it is when building missions and try to "time", that is in the time to await launch section of plane setup, try to set it to where the game is not launching to many wings at one time. This seems to cut down on the "taxi" situation. Another thing I also have noticed is that placing way points for AI flights that cause the wing to take off and immediately turn also causes the "taxi" situation when you make missions with lots of planes and wings, so I tend to give the AI flights a first way point that will let most of the wing come straight off runway headed for way point before the leader makes his first turn.
Nice question,
great response CENT.
Good string.
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