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PostPosted: Thu Aug 05, 2004 21:33 pm 
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I have created a tough yet fun mission featuring the stock FA A-4E that requires no libs (except Kap's Flankers) based on the short story Skyhawks Forever by Barrett Tillman.


The only problem is, I need to know how to modify weapon loadouts in the .M file.

The Skyhawks in this mission need an abnormally large amount of cannon ammo (to make the mission function better), because they have to take out 2 enemy A-4s, an F/A-18 and a Su-30 guns only. A freight ship is also a required target, so they must have some bombs.

Since default FA lacks Mk-83s like the book, I'm just giving each one 4 Mk-82s... no problem.

However, I have some special needs.

1) All 4 'Good" A-4s need their LAU-31 pods removed. The default Mk-82s should remain.

2) All 4 'Good' A-4s need 650 cannon rounds instead of the default 400

3) The enemy Su-30 needs some missiles removed. To make it like the book, and to give the player a chance against it in an A-4, it needs to have only 2 AA-11 and 2 AA-12 (or 2 R-73 and 2 R-77 in realistic terminology).


I know you can overload planes by changing the .M file, so help would be mucho appreciated now. Thanks, and when I release this mission, I hope you all will enjoy it.

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PostPosted: Thu Aug 05, 2004 22:37 pm 
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Open the MM file and go to the entry for the A-4.

hardpoint # Q FILENAME

# is the number of the hardpoint 0 - whatever
Q is the quantity
FILENAME is the full name of the weapon (AIM9B.JT, AIM9M.JT, etc.)

Do you have the toolkit? You can just go into it, load the SAMPLE project, and see what the aircraft are like as default and then use that to load them up.

Also for fuel you can do this.

fuel %

so for 80% fuel you would do

fuel 80

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PostPosted: Thu Aug 05, 2004 23:24 pm 
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Thanks Cent... could you answer some random questions, since I don't have the toolkit.

What are the exact .JT names of these weapons:

GSh-23 (for the Su-30)
Colt Mk-12 ((for the A-4s)
Mk-82
Mk-84


Also... do you know how to mod the amount of flares?

My skyhawks need to have simulated flare pods (like in the story the book is based on) because the targeted cargo ship is packed with SA-16s.

I can't make a mini lib, and I am trying to work this out so I shouldn't have to.

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PostPosted: Thu Aug 05, 2004 23:46 pm 
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AIM120S wrote:
Thanks Cent... could you answer some random questions, since I don't have the toolkit.

What are the exact .JT names of these weapons:

GSh-23 (for the Su-30)
Colt Mk-12 ((for the A-4s)
Mk-82
Mk-84


Also... do you know how to mod the amount of flares?

My skyhawks need to have simulated flare pods (like in the story the book is based on) because the targeted cargo ship is packed with SA-16s.

I can't make a mini lib, and I am trying to work this out so I shouldn't have to.


GSH23.JT
20MM_4.JT
MK82.JT
MK84.JT

You mod them by messing with the ECM hardpoint. Just give them extra ALE40.ECM (30/30). That's about it. Plus the AV8.ECM has (30/30) as well.

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PostPosted: Thu Aug 05, 2004 23:48 pm 
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still having problems.


I added the hardpoint lines because they weren't otherwise there.

I added them like this, verbatim, right below the wng line...

hardpoint 1 650 MK12.JT
hardpoint 2 2 MK84.JT
hardpoint 4 0 LAU61.JT

for all of my skyhawks, and I get an error every time I try to play. It says that it can't load lau61.jt at some position.

What to do, what to do?

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PostPosted: Fri Aug 06, 2004 01:02 am 
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if you are doing none on the hardpoint it is like this

hardpoint 4 0

You don't put the filename.

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PostPosted: Fri Aug 06, 2004 14:41 pm 
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Go here for a detailed explaination of hardpoint editing.
http://www.geocities.com/CapeCanaveral/Hangar/5936/
go to FA tips and tricks.

I believe at my site on the FA page you can find all the resources in FA listed in a text document, if you are still in need of them.

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