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PostPosted: Tue Sep 22, 2009 16:32 pm 
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FA does support transparencies...

When flying over my latest bridge shapes I realized that the shadow used for the bridge spans in FA is transparent. The same with aircraft shadows...

The shadown shape in FA is transparent to a degree because it allows the ground testures to be seen through it, in a darker shaded pattern...

If I could harness this I could use it to make much better cockpit canopies and a much more realeastic black smoke...

See the shadow under the bridge in the screenshots below...

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PostPosted: Mon Oct 05, 2009 23:40 pm 
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Dark translucent smoke would be a big improvement. Also, the snow on the bridge surface is a nice touch.


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PostPosted: Tue Oct 06, 2009 21:23 pm 
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Thanks! No one else noticed! :wink:

Wait until you see the finished bridges, they will impress you for sure!

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PostPosted: Wed Oct 07, 2009 03:02 am 
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ok here is the AAA fire effects i told you about. very simple to do. you can now see AAA fire from miles away.

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PostPosted: Sun Oct 11, 2009 17:38 pm 
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What sim is that from?

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PostPosted: Mon Oct 12, 2009 15:01 pm 
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umm fighters anthology

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PostPosted: Tue Oct 13, 2009 04:47 am 
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Funny, my night sky does not look like that!... My FA moon is different...

Can you send me the changes you made in the AAA to show at night? I have not begun to work on the night stuff yet, as that is the followon library to FAF Korea Day that I am working on now...

BTW where in this string did you tell me about this stuff? Or did you post this in the wrong string?

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PostPosted: Wed Oct 14, 2009 19:19 pm 
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Damn, where is Ali when you need him? :mrgreen:

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PostPosted: Thu Oct 15, 2009 00:27 am 
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Are the changes to the AAA increasing the visibility range? First line after the availability date in the JT file.


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PostPosted: Thu Oct 15, 2009 02:52 am 
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Zephyr wrote:
Are the changes to the AAA increasing the visibility range? First line after the availability date in the JT file.


I know the visibility range, but I need to have tracers that show much brighter and his do that, mine dont...

Was hoping he did work on the coloring as well...

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PostPosted: Fri Oct 16, 2009 00:03 am 
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What about making the tracer shape and/or texture the "night time light" color from the palette? I forget the exact palette number.


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PostPosted: Fri Oct 16, 2009 13:02 pm 
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Zephyr wrote:
What about making the tracer shape and/or texture the "night time light" color from the palette? I forget the exact palette number.


Yea, unfortunately so do I, which is why I was hoping he knew...

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PostPosted: Fri Oct 16, 2009 19:13 pm 
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Image

It is palette # 224, the light blue in the lower left corner of the image.


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PostPosted: Fri Oct 16, 2009 22:51 pm 
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so sorry about being late on the response cag. i was and still am really busy with a project. i havent had proper sleep for a week.

to answer your first question; i made the tracers more visible by (as zephyr said) increasing the visibilty range to 438. thats under the availability date (simple was the hint) :wink:

also i don't remember when i told you about this AAA i was working on... i cant find the thread, but im pretty sure i did talk about it or even ask you how to do it so that it will look like jane's f-15.

as for my tracer and moon textures, they are stock / vanilla FA textures. didn't modify them. i am not sure why my tracers are brighter than yours or as to why my moon is different. i always thought that the only good textures in FA is the moon, city lights, tracers and the vietnam map :D

i can send you my vanilla moon and tracers if you want. btw if you have any urgent requests you can always email me at:
jerico_ali@yahoo.com

i will still be busy for another week. btw i have a cool video of this night AAA fire video which im getting my friend to upload. ill link it as soon as its up.

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PostPosted: Fri Oct 16, 2009 23:22 pm 
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ok i have the video uploaded but i have to warn you..this video does not do FA justice the contrast is way to high for some reason even in high quality encoding. also i think the reason my tracers are brighter is because of my digital vibrance effects from my NVIDIA graphics card. if you have an nvidia GPU you can enable digital vibrance. i think mine is at 15%.

http://www.youtube.com/watch?v=ilp2Lmwp1eQ

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