Ali wrote:
hehe i was never gone! always checking posts and the progress of your work. as for my problem yes i have checked the carpet bombing box and i set the range to insane values and the altitudes too. i just can't get the damn thing to carpet bomb. i remember i used to get this to work, in fact i have a video of it.
also another problem, when ever i create a new object in my LIB the game crashes. I have to add that object to a new LIB and build that and remove it from the original LIB to fix the crash. is there a way to solve this issue? im asking this because i added crap load of weapons last night and now i cannot get the game running and i don't want to go through deleting everything. hell i don't even remember exactly what i created lol. im thinking of giving up.
I have no idea what the file limits are in Win7 when building libs...
In XP you had to have certain numbers of graphical files and a max number of object files per lib (aircraft, vehicles, weapons, etc)...
BTW, on your weapons, did you set the number for carpet bombing burst? That sets the number of weapons dropped in a single carpet bombing run...
From Zephyr's FARC FA Tips page...
Quote:
Q. What does the carpet bomb check box do?
A. The carpet bombing check for aircraft causes that aircraft to fire any weapon (with a specific carpet burst specified) differently from how that weapon would be normally fired. It will fire the number of weapons that have been specified in a weapon's "Game rounds in carpet burst" box, accessable via that weapon's Firing menu. "Delay between game rounds" specifies the time interval (in 1/4 seconds) between each projectile in a carpet burst. For example, if a B-52 has carpet bombing checked and carries Mk-82s, and the Mk-82 has 20 as the number of game rounds in a carpet burst, fired at an interval of eight 1/4 seconds, the B-52 will drop 20 Mk-82s over a period of 40 seconds on any target it attacks.
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