usnraptor wrote:
How do you make objects appear late in the mission (i.e. have a submarine surface after 30 minutes)?
Does anyone have the special mission codes (i.e. U01 for aeroflight emergency) list, what they do, and how to use them?
I tried using the code k16 from the Kuril campaign to try to have the sub designated as the mission objective; but failed at it.
How do you put an object in a mission and have that object with 50% damage already done to it?
Does someone have a torpedo that I can, or tips on making one?
1. Objects appearing late
I didn't know this was possible, but it's been a while since I've played through the campaigns. Do you recall what mission you saw this in?
2. Mission codes
You can utilize mission codes, but you can't edit certain objects through the Pro Mission Creator. Examples:
Ukraine Campaign Mission 01: as you already know, the campaign code is U01. What you can do is extract the .m mission file. Note the IL96.PT - this object will set off the message once damaged - you *cannot* change this object in the Pro Mission Creator. You can directly change it in the .m file though, using a text editor. If I remember correctly, you can change everything else in the mission, including what map it is on (though this also must be done through the .M file, and not the PMC).
Kurile Campaign Mission 16: The same rules apply. (this is the mission where the AWACs will designate two Russian tanks as targets, and once you destroy them it will designate two more, etc) You can change the T72.NT object to another object within the .M file, but if you try to change it from the PMC, the code will no longer work.
3. Damaged object
You'd have to check that mission where the Clemenceau is already damaged, but I'd assume it follows the same rules as above.
4. Torpedo
The way I used to do it was basically by creating an anti-ship missile, giving it an invisible shape like MOON.SH or something like that. Of course, you'd have to adjust the firing parameters accordingly.