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PostPosted: Sun Sep 11, 2016 17:58 pm 
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Joined: Sun May 16, 2010 19:50 pm
Posts: 9
I was messing around with the no cd FA.exe in a hex editor and I found how to change the resolutions. It has limits, like sky issues when wider than 1024 and cut off when taller than 1040, but works otherwise.

Values are in byte swapped hex. Screen resolution and game rendering resolution are separate values.

640x480

Screen 5D06B (Y X)

Render 5D14F (X Y)


800x600

Screen 5D039 (Y X)

Render 5D190 (X Y)


1024x768

Screen 5D047 (Y X)

Render 5D1D1 (X Y)


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PostPosted: Mon Sep 12, 2016 23:30 pm 
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Joined: Sun May 18, 2003 04:05 am
Posts: 142
Location: Taiwan
Cobra wrote:
I was messing around with the no cd FA.exe in a hex editor and I found how to change the resolutions. It has limits, like sky issues when wider than 1024 and cut off when taller than 1040, but works otherwise.

Values are in byte swapped hex. Screen resolution and game rendering resolution are separate values.

640x480

Screen 5D06B (Y X)

Render 5D14F (X Y)


800x600

Screen 5D039 (Y X)

Render 5D190 (X Y)


1024x768

Screen 5D047 (Y X)

Render 5D1D1 (X Y)


Huh, seems interesting. Do you have any screenshots that help to illustrate the effect?


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PostPosted: Wed Sep 14, 2016 01:32 am 
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Joined: Sun May 16, 2010 19:50 pm
Posts: 9
http://i.imgur.com/YBXzRpA.jpg

I replaced the 1024x768 resolution with 1920x1080. The text and window size doesn't scale. The game adjusts for widescreen by showing less vertically rather than more horizontally (zooming out will counteract this). The area between the clouds and horizon is messed up, as is the bottom of the screen.


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PostPosted: Wed Oct 26, 2016 04:25 am 
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Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4437
We discovered this back in 2005 at vnfawing but did not incorporate it since there were issues as presented above... We instead changed the internal menu gui to 1024 x 768 and replaced all the gaming menu screens...

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