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 Post subject: Wasp Launch Position
PostPosted: Sat Apr 06, 2019 08:29 am 
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Has anyone been able to move the launch position for aircraft rearward on the Wasp?

Any ideas on how to accomplish this?


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 Post subject: Re: Wasp Launch Position
PostPosted: Sat Apr 13, 2019 00:56 am 
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Have you tried to see how it launches on the old VNFA Korean War lib? Tango built US WWII Leyte class out of the Wasp and I dont know if he altered that position or not...

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 Post subject: Re: Wasp Launch Position
PostPosted: Fri Jan 29, 2021 05:40 am 
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Do you still need this done? I think there might be a way though it might impact the landing location as well...

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 Post subject: Re: Wasp Launch Position
PostPosted: Fri Jan 29, 2021 15:50 pm 
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I tried the ship you mentioned. I don't remember what it did, but I do remember it was not the answer.

I found a mission fix for this. If you fly my Kuril Campaign 2018, several missions in you'll see I start positioning the player's aircraft toward the back of the ship.

So, I'm satisfied with that.

Thanks.


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 Post subject: Re: Wasp Launch Position
PostPosted: Sat Jan 30, 2021 00:00 am 
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usnraptor wrote:
I tried the ship you mentioned. I don't remember what it did, but I do remember it was not the answer.

I found a mission fix for this. If you fly my Kuril Campaign 2018, several missions in you'll see I start positioning the player's aircraft toward the back of the ship.

So, I'm satisfied with that.

Thanks.


You just changed the position of the aircraft in the M file, right?

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 Post subject: Re: Wasp Launch Position
PostPosted: Sat Jan 30, 2021 00:26 am 
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Yes. What I would do is build the mission as normal, test, modify, etc..

The last change I would make prior to modding the .M file is:
1. I would add one more aircraft and position it 1,000 feet above the spot I want the player aircraft to launch from. Save & exit.

2. Open the .M file, copy the position of the last added aircraft. Delete that aircraft (it should be the last item prior to the beginning of the waypoints list).

3. Paste the location in for the player aircraft, but changing the altitude from 1,000 to zero.

I use a very similar trick when locating wingmen/ wingleaders far away from the player. Such as the case with a couple FAC missions in my Rolling Thunder campaign.


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 Post subject: Re: Wasp Launch Position
PostPosted: Sat Jan 30, 2021 00:42 am 
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usnraptor wrote:
Yes. What I would do is build the mission as normal, test, modify, etc..

The last change I would make prior to modding the .M file is:
1. I would add one more aircraft and position it 1,000 feet above the spot I want the player aircraft to launch from. Save & exit.

2. Open the .M file, copy the position of the last added aircraft. Delete that aircraft (it should be the last item prior to the beginning of the waypoints list).

3. Paste the location in for the player aircraft, but changing the altitude from 1,000 to zero.

I use a very similar trick when locating wingmen/ wingleaders far away from the player. Such as the case with a couple FAC missions in my Rolling Thunder campaign.



I do similar for formation takeoffs with the wingman and the player on the runway at the same time instead of the default of being behind you...

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