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 Post subject: FA music.
PostPosted: Wed Nov 04, 2009 07:04 am 
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Joined: Wed Oct 28, 2009 17:06 pm
Posts: 15
Is there any way to extract the FA music at all? I can only access the various sounds with the toolkit.


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 Post subject: Re: FA music.
PostPosted: Wed Nov 04, 2009 18:59 pm 
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Joined: Fri Feb 07, 2003 19:00 pm
Posts: 763
See this post:

http://zephyrnet.vnfawing.com/viewtopic.php?f=6&t=1869&p=17681&hilit=vark#p17681

It is Vark111's explanation of how to extract file types not normally accessible with the Toolkit. Music files are .XMI extension.

IIRC, some libs have changed in flight music:

Cold War Fighters:

http://farc.3synergy.net/libs/cwf_08.zip

Maybe Project FTRON (the description says it did but I forget):

http://farc.3synergy.net/libs/FTRON.zip

Poking around with these libs in the Toolkit might yield some answers.


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 Post subject: Re: FA music.
PostPosted: Fri Nov 06, 2009 06:10 am 
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Joined: Wed Oct 28, 2009 17:06 pm
Posts: 15
I had a look at the libs and the music files have the mus extention. I cant find any HGR or XMI files within the FA libs. I can always record the music. Thanks anyway.


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 Post subject: Re: FA music.
PostPosted: Sun May 24, 2020 02:27 am 
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Joined: Sun May 23, 2004 18:24 pm
Posts: 616
Location: Indiana
COMING VERY SOON. FA music in wav format. I just discovered how to do the conversion of the music files in FA_4B and 4D, and finished converting them tonight. I'll post to my website soon.

Update: The music files are uploaded here:
https://drive.google.com/drive/folders/1jrY8-ZRZtFWWaQS4M9Ehyvhru-VD10YO


How I converted the music files in Libs FA_4B and FA_4D.


1. Use Libhack to extract files from Libs.

2. Open a project in the Toolkit.

3. Go to Sound --> Misc --> AAC.11K; Save into project

4. In Windows Explorer (or whatever they call it nowadays), pick the music file you wish to convert (i.e. AIR003.11K), rename it AAC.11K, then move AAC.11K into your project folder overwriting the AAC.11K created by the toolkit.

5. In the toolkit, Go to Sound --> Misc --> AAC.11K.

6. Click Hear Sound (the speaker icon). Start playing the file to verify it is the music file you wanted.

7. In the app used to open the sound file (i.e. Sound Recorder), click File and Save As to save your music file as a .WAV. Save as the original sound file name (i.e. AIR003.WAV).


Last edited by usnraptor on Tue Dec 07, 2021 00:46 am, edited 1 time in total.

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 Post subject: Re: FA music.
PostPosted: Wed Nov 03, 2021 15:45 pm 
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Joined: Sun May 23, 2004 18:24 pm
Posts: 616
Location: Indiana
After having received a few request from people, I have converted many sound files to .wav format. The sounds fall under the Toolkit categories of: Effects, Voice, and Enemy.

The zip file is stored in my google drive under Fighters Anthology --> Sound

https://drive.google.com/file/d/1hVyrm0dHnUQ5BTvHJhRaZyvFg8LGAzgz/view?usp=sharing


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 Post subject: Re: FA music.
PostPosted: Thu Nov 04, 2021 18:36 pm 
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Joined: Sat Apr 09, 2005 21:33 pm
Posts: 414
Location: Oklahoma, USA
Welcome Back, usnraptor!!

Best Regards,
Pappy

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Tally Ho Pappy's In!


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 Post subject: Re: FA music.
PostPosted: Fri Nov 05, 2021 06:22 am 
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Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4436
I fly almost exclusively with the breathing pilot in the mask sound on in game and I don't run the music in the interface... The mask breathing is much more realistic but I would like to add a lot of airborne chatter as well but if I do that then I lose the breathing mask... Life's a Bitch!

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