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PostPosted: Fri Dec 31, 2021 22:13 pm 
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All these years of playing FA, I was reluctant to select cluster bombs in missions with wingmen. The reason is that the AI wingmen were hesitant to drop cluster bombs on targets. They may make several passes before they drop, if ever at all.

So, a couple nights ago, I'd had enough. I tried a couple things, made some comparisons, and finally figured it out. Here:

Quote:
;---------------- START OF PROJ_TYPE ----------------

dword $1234f <--- Ordnance Parameters
word 1 <--- Quantity of projectiles in Pod
byte 10
ptr si_names
word 0
byte $0
byte 3 <--- Guidance (0 = None; 1 = Laser Designator; 2 = Infrared; 3 = Active Radar; 4 = Passive Radar
byte $0
byte 0 <--- LookDown
byte 0 <--- Doppler Parameters, Speed Above
byte 0 <--- Doppler Parameters, Speed Below
byte 0 <--- Doppler Parameters, Min Range
byte 0 <--- All Aspect
word 8190 <--- Range Parameters, FOV Heading (45)
word 8190 <--- Range Parameters, FOV Pitch (45)
dword ^0 <--- Range Parameters, Min Range (0)
dword ^29268 <--- Range Parameters, Max Range (4.8)
dword $8011c180 <--- Range Parameters, Min Altitude (-1375)
dword $7fee3e80 <--- Range Parameters, Max Altitude (1375)
word 5460 <--- Track Parameters, FOV Heading (30)
word 5460 <--- Track Parameters, FOV Pitch (30)
dword ^3658 <--- Track Parameters, Min Range (.6)
dword ^24390 <--- Track Parameters, Max Range (4)
dword $8011c180 <--- Track Parameters, Min Altitude (-1375)
dword $7fee3e80 <--- Track Parameters, Max Altitude (1375)
byte 98 <--- Deception Modifiers, Chaff / Flare %
byte 98 <--- Deception Modifiers, ECM Jamming %
byte 12 <--- Type (12 = A-A; 20 = A-G; 4 = Gun; 40 = Anti-Ship; 0 = Unknown [use for cluster bombs])
byte 4


The Cluster Bombs were marked as Air to Ground. By changing it to Unknown, the AI now drops the cluster bombs the same as other dumb bombs, but the cluster bombs still retain all their characteristics. The Unknown option is not given in the toolkit for Cluster Bombs, so you'll need to make the change in the .JT file.

Speaking of which, the .JT layout has been updated with this new information.
http://myplace.frontier.com/~usnraptor/Fighters%20Anthology/Misc/JT%20file.txt


Last edited by usnraptor on Sat Nov 25, 2023 01:49 am, edited 1 time in total.

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PostPosted: Sun Jan 02, 2022 07:37 am 
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You need to go back into that post and turn off the smilies... Also does the UNKNOWN Guidance show up on the Weapons Selection Page?

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PostPosted: Sun Jan 02, 2022 15:22 pm 
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On the front page of the weapon in the toolkit, you have Type and Guidance.

In default, the Type is Air to Ground and the Guidance is None.

To fix it, change the Type to Unknown(0). However, Unknown(0) does not show up as an option. Therefore, you need to make the change in the .JT file.

Once the change in the .JT file is made, then Unknown(0) appears as an option.

Guidance remains as None.


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PostPosted: Mon Jan 03, 2022 01:07 am 
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usnraptor wrote:
On the front page of the weapon in the toolkit, you have Type and Guidance.

In default, the Type is Air to Ground and the Guidance is None.

To fix it, change the Type to Unknown(0). However, Unknown(0) does not show up as an option. Therefore, you need to make the change in the .JT file.

Once the change in the .JT file is made, then Unknown(0) appears as an option.

Guidance remains as None.


Thanks... I was just curious how it looked in game on the weapons selection page.

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PostPosted: Mon Jan 03, 2022 01:45 am 
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CAG Hotshot wrote:
Thanks... I was just curious how it looked in game on the weapons selection page.


I didn't notice any difference there.


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PostPosted: Mon Jan 03, 2022 04:11 am 
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usnraptor wrote:
CAG Hotshot wrote:
Thanks... I was just curious how it looked in game on the weapons selection page.


I didn't notice any difference there.


Thanks!

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PostPosted: Tue Jan 04, 2022 00:06 am 
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Could you have taken a regular 500lb bomb and simply changed it to have Cluster bomb effects and save it under the cluster bomb JT file name and have the same correction?

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PostPosted: Tue Jan 04, 2022 03:02 am 
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Ultimately, you end up with the same answer as above. Two paths to one destination.


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PostPosted: Tue Jan 04, 2022 04:57 am 
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Yours seems easier and more straight forward... 8)

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PostPosted: Wed Jan 05, 2022 14:41 pm 
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I have always wondered how to get it to Unknown and my god you solved it!!

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PostPosted: Wed Jan 05, 2022 22:08 pm 
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I didn't realize I was solving such a great mystery. I figured you guys would say "Oh yeah, we figured that out twenty years ago. We completely forgot about that."

https://www.youtube.com/watch?v=pI-fiGUjAPY


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PostPosted: Thu Jan 06, 2022 05:20 am 
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usnraptor wrote:
I didn't realize I was solving such a great mystery. I figured you guys would say "Oh yeah, we figured that out twenty years ago. We completely forgot about that."

https://www.youtube.com/watch?v=pI-fiGUjAPY


Hell I didn't even know there was a problem with cluster bomb usage by AI... I always thought they just missed and were out of ordnance because the AI is so stupid... It must be related to mlad...

PS - have no idea who Jayne is ... weird ass video though!

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PostPosted: Thu Jan 06, 2022 12:27 pm 
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CAG Hotshot wrote:

PS - have no idea who Jayne is ... weird ass video though!


You never watched Firefly? If you like Space and Westerns, you'll love Firefly.

Jayne is played by Adam Baldwin (not related to Alec) who also played Animal in Full Metal Jacket.


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PostPosted: Fri Jan 07, 2022 07:20 am 
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Nope had no interest in it... Not a fan or TV shows.

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PostPosted: Sat Jan 08, 2022 11:18 am 
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I just opened my FATK to see how many objects I have that I need to change.
Given how many, this is a problem for another day :)

Quote:
byte 3 <--- Explosion if Destroyed, Crater Size (in feet)


Just something I noticed too on your JT file.
In the FATK helpfile it says this value is actually in 16 feet increments so a value of 3 = 48 feet.
I haven't tested it but just what I saw.

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